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Caneton modèle 3D

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Licence Libre de DroitsToutes les utilisations prolongées
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Caractéristiques

  • Géométriepolygonal_quads only
  • Des polygones9,940
  • Sommets10,077
  • Les texturesYes
  • GrééYes
  • AniméNo
  • Prêt pour l'impression 3DNo
  • Jeu Prêt (low poly)No
  • UV mappéYes
  • UV non emballésmixed

Formats et fichiers

OBJ
(.obj)
7 MB

Duckling_obj.rar
Maya
(.ma)
14 MB

mentalray
Duckling_mb.rar
Maya
15 MB

Duckling_Rig_Preview.avi

La description

3D model of Duckling created in Maya 2013. Real-world scale. Clean topology with quad polygons only. All objects properly named. Model fully rigged and ready for animation. Please watch attached video with rig preview. Also rig's readme file attached. No third party plugins were used, fur created with standard Maya tools. PLEASE NOTE: FIXING FUR MAPS PATH Create new project. Copy .mb files to ‘scenes’ folder, textures to ‘sourceimages’ folder and owerwrite ‘renderData’ folder from archive to project’s folder. Sometimes Maya not update relative path’ for fur maps and automatically convert them to absolute, you need to check and fix them manually. In Attribute Editor open Fur properties. Expand: Details -> Base Color -> Maps Click on path and delete everything before renderData - this will make file path relative. Scroll down and repeat this operation for all fur maps Make sure that you checked all files connected to Fur, you can see all of them in renderData/fur/furAttrMap folder. FUR_README file added to archive. Model Exported to .obj format (without fur) Polygons: Faces: 9940 Vertices: 10077 Textures: body_bump.jpg (4096x4096) body_diffuse.jpg (4096x4096) body_specular.jpg (4096x4096) body_reflection.jpg (4096x4096) zstudiolight.tga (1024x1024) environment map renderData folder contains maps with fur parameters Rig description: MainControl - controls whole model position and rotation Body_Control - controls body position and rotation Tail_Control - controls tail rotation ltfeathers_Control - controls bending of left side of tail Neck_Control1-4 - control neck rotation and position Head_Control - controls head rotation and position LowerBeak_Control - controls beak opening Tongue_Control1-4 - control tongue rotation and stretch lEye_Control - left eye taget rEye_Control - right eye target liris_Control - left eye's iris size riris_Control - right eye's iris size leyelids_Control - close left eye reyelids_Control - close right eye lmembrane_Control - close left eye membrane rmembrane_Control - close right eye membrane lwing_fold_Control - controls left wing folding rwing_fold_Control - controls right wing folding lWing_Control1-3 - left wing rotation rWing_Control1-3 - right wing rotation lupleg_Control - left upper leg position and rotation rupleg_Control - right upper leg position and rotation lLeg_Control - left leg position and rotation rLeg_Control - right leg position and rotation lfoot_Control - left foot position and rotation rfoor_Control - right foot position and rotation lfinger1_Control1-2, lfinger2_Control1-2, lfinger3_Control1-2, lfinger4_Control1 - control bending of left leg's fingers rfinger1_Control1-2, rfinger2_Control1-2, rfinger3_Control1-2, rfinger4_Control1 - control bending of right leg's fingers
Sep 28, 2020 date ajoutée
Dec 14, 2021 dernière mise à jour

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