Petite table basse Florence modèle 3D
0
Licence Libre de DroitsToutes les utilisations prolongées
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Caractéristiques
- Géométriepolygonal_quads only
- Des polygones4,950
- Sommets4,988
- Les texturesYes
- GrééNo
- AniméNo
- Prêt pour l'impression 3DNo
- Jeu Prêt (low poly)No
- UV mappéYes
- UV non emballésnon-overlapping
La description
Florence Small Coffee Table
The model was originally modeled in 3Ds Max 2018; textured and rendered using V-Ray Next.
As it is a photorealistic and high end model, it will help you to add more realism to your projects. The model is suitable for any visual production, high-res film close-up images, advertising, design visualisation, etc.
Model dimensions: W 90 cm x D 50 cm x H 45 cm
>> Features:
• Polycount is calculated BEFORE applying Turbosmooth.
With Turbosmooth (1 iteration):
Polys: 39.600
Verts: 19.838
• The model is prepared to be subdivided.
• No extra plugins are required for this model.
• The preview renders have been made without any kind of postproduction, besides a contrast LUT, which is included as a gift.
• Wireframes rendericed both with and without Turbosmooth (1 iteration).
• Lights and cameras are NOT included in the scene.
• Totally Unwrapped. Non overlaping UVs.
• The model is grouped for ease of selection. In addition, each individual object is renamed in order to facilitate its search.
• The model contains no poles.
>> Specifications:
• The model is accurately sized to match a real object. File units: cm.
• Number of materials: 2
• Number of elements in the scene: 3
• The model is included in 2 file formats: 3ds Max V-Ray 2020 & 2018.
• In addition, the conversion according to StemCell is available, with formats prepared for Maya, C4D, fbx, and obj. For other available formats, see the list on the right.
• Model texturized through PBR Metallic (Base Color, Roughness, Metallic, Normal maps).
Zip contains all necessary textures.
• Textures [PNG]: Wood Oak, as well as Wood Painted have been created with Substance Painter (4096 x 4096).
• Diffuse, specular, glossiness, normal, base color, metallic, roughness and AO maps are included for SP materials, in order to allow both PBR Metallic and Spec/Gloss
Rendering scene is NOT included, neither is the HDRI used to take the renders.
Oct 03, 2019
date ajoutée
Jul 06, 2022
dernière mise à jour
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