Capot rétro modèle 3D
0
Licence Libre de DroitsÉditorial seulement
Retours simples
Garantie du meilleur prix
Fonctionne hors de la boîte
Caractéristiques
- Géométriepolygonal_quads/tris
- Des polygones49,189
- Sommets50,140
- Les texturesYes
- GrééNo
- AniméNo
- Prêt pour l'impression 3DNo
- Jeu Prêt (low poly)No
- UV mappéYes
- UV non emballésnon-overlapping
La description
Realistic 3d model Hood Retro
_______________________________________________
GENERAL:
- PBR Materials
- Ready to RENDER
- Includes HDRI map and lighting
- Originally created in 3ds Max 2014 V-Ray 3.40
- All objects, textures and materials have their own names
- Model is built to real-world scale
- Units used: cm
- Scene objects are organized by groups
- Doesn't have third-party renderer or plug-ins
- Doesn't have missing DLL
- Doesn't have default names
- Geometry layer - Hood_Retro
_______________________________________________
GEOMETRY:
Subdivision level 0:
- Polys: 49 189
- Verts: 50 140
Subdivision level 1:
- Polys: 196 754
- Verts: 198 646
_______________________________________________
FORMATS:
- Max 2014 - V-Ray 3.4
- Max 2015 - V-Ray 3.2
- Max 2015 - Mental Ray
- Max 2015 - Arnold
- Max 2014 - Corona 3.0
- Maya 2015 - V-Ray 3.2
- Maya 2015 - Mental Ray
- Maya 2015 - Arnold
- Unreal 4.10
- Unity 5.4
- Cinema 4D R18 - Advanced Render
- Cinema 4D R18 - Arnold
- FBX Corona Materials Specular Workflow
- FBX Vray Materials Specular Workflow
- FBX Vray Materials Metallic Workflow
- OBJ
- glTF 2.0
_______________________________________________
MATERIALS & TEXTURES:
- PBR materials (Real Time Engines)
- Textures Formats: PNG
- High-resolution textures number:
- Specular WorkFlow - 9
- Metallic WorkFlow - 5
- 8192x8192
- HDRI Map - 1
- LUT for Corona Render- Kim_Amland_Photographic_01
_______________________________________________
Check out our other models
Nice Pictures
Oct 28, 2019
date ajoutée
Sep 20, 2021
dernière mise à jour
Avis
Il n'y a actuellement aucun avis sur ce produit.
Pourquoi ne pas être le premier à briser la glace?

































