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HQ Pine modèle 3d modèle 3D

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HQ Pine modèle 3d royalty-free 3d model - Preview no. 1
HQ Pine modèle 3d royalty-free 3d model - Preview no. 2
HQ Pine modèle 3d royalty-free 3d model - Preview no. 3
HQ Pine modèle 3d royalty-free 3d model - Preview no. 4
HQ Pine modèle 3d royalty-free 3d model - Preview no. 5
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HQ Pine modèle 3d royalty-free 3d model - Preview no. 7
HQ Pine modèle 3d royalty-free 3d model - Preview no. 1
HQ Pine modèle 3d royalty-free 3d model - Preview no. 2
HQ Pine modèle 3d royalty-free 3d model - Preview no. 3
HQ Pine modèle 3d royalty-free 3d model - Preview no. 4
HQ Pine modèle 3d royalty-free 3d model - Preview no. 5
HQ Pine modèle 3d royalty-free 3d model - Preview no. 6
HQ Pine modèle 3d royalty-free 3d model - Preview no. 7
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EvgenBaz

Caractéristiques

  • Géométriepolygonal_quads/tris
  • Des polygones2,579,433
  • Sommets4,520,816
  • Les texturesYes
  • GrééNo
  • AniméNo
  • Prêt pour l'impression 3DNo
  • Jeu Prêt (low poly)No
  • UV mappéYes
  • UV non emballésoverlapping

La description

Ultra high quality 3d model pine tree for 3dsmax 2010 and vray with realistic materials and high resolution textures for close-up views. ______________________________________ This package contains: - HQ(2.6 millions polys) Ultra high production quality pine model for close up and also: -Necessary HQ textures for tree (bark texture) -Optimized vray light setup (like on thumbnails) with vraySun and fast GI ______________________________________ Specification: -Real scale model - Height: 14 meters -Photorealistic hand-made bark texture (also usable for dispacement for higher quality and detalisation) -Smooth blend transitions between trunk and branches with proper UV mapping -High detalisation of every branch level: from trunk to needles -Materials for vray -Light setup included IMPORTANT: This models should be used as VrayProxy with Vray and mrProxy with mentalray for better memory optimization. For Vray: --Render Setup window>settings>System>Raycaster params>Dynamic memory limit should be at lest 2300mb --Render Setup window>settings>System>Raycaster params>Defaut geometry should be dynamic or auto For Mental Ray: --Render Setup window>Renderer>Scanline should be OFF --Render Setup window>Renderer>Raytrace acceleration method: BSP 2 --Render Setup window>Processing>Use Placeholder Objects should be ON If you would like to have any wood or plant model, please feel free to contact me. Author: Evgen3d. Experienced environment 3dartist with +10 years work experience
Jul 09, 2018 date ajoutée
Jul 05, 2023 dernière mise à jour

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