HQ Pine modèle 3d modèle 3D
0
Licence Libre de DroitsToutes les utilisations prolongées
Retours simples
Garantie du meilleur prix
Fonctionne hors de la boîte
Caractéristiques
- Géométriepolygonal_quads/tris
- Des polygones2,579,433
- Sommets4,520,816
- Les texturesYes
- GrééNo
- AniméNo
- Prêt pour l'impression 3DNo
- Jeu Prêt (low poly)No
- UV mappéYes
- UV non emballésoverlapping
La description
Ultra high quality 3d model pine tree for 3dsmax 2010 and vray
with realistic materials and high resolution textures
for close-up views.
______________________________________
This package contains:
- HQ(2.6 millions polys) Ultra high production quality pine model for close up
and also:
-Necessary HQ textures for tree (bark texture)
-Optimized vray light setup (like on thumbnails) with vraySun and fast GI
______________________________________
Specification:
-Real scale model - Height: 14 meters
-Photorealistic hand-made bark texture
(also usable for dispacement for higher quality and detalisation)
-Smooth blend transitions between trunk and branches with proper UV mapping
-High detalisation of every branch level: from trunk to needles
-Materials for vray
-Light setup included
IMPORTANT:
This models should be used as VrayProxy with Vray and mrProxy with mentalray
for better memory optimization.
For Vray:
--Render Setup window>settings>System>Raycaster params>Dynamic memory limit should be at lest 2300mb
--Render Setup window>settings>System>Raycaster params>Defaut geometry should be dynamic or auto
For Mental Ray:
--Render Setup window>Renderer>Scanline should be OFF
--Render Setup window>Renderer>Raytrace acceleration method: BSP 2
--Render Setup window>Processing>Use Placeholder Objects should be ON
If you would like to have any wood or plant model, please feel free to contact me.
Author: Evgen3d. Experienced environment 3dartist with +10 years work experience
Jul 09, 2018
date ajoutée
Jul 05, 2023
dernière mise à jour
Avis
Il n'y a actuellement aucun avis sur ce produit.
Pourquoi ne pas être le premier à briser la glace?






