Oreille humaine modèle 3D
0
Licence Libre de DroitsToutes les utilisations prolongées
Retours simples
Garantie du meilleur prix
Fonctionne hors de la boîte
Caractéristiques
- Géométriepolygonal_quads/tris
- Des polygones14,456
- Sommets10,140
- Les texturesYes
- GrééNo
- AniméNo
- Prêt pour l'impression 3DNo
- Jeu Prêt (low poly)No
- UV mappéYes
- UV non emballésnon-overlapping
La description
This is a model of a Inner Ear with a cross-section of adjacent organs: tissues, vessels; nerve endings.
The model can be used for medical visualization
* Originally created with 3ds Max 2016 and vray 3.4
==================================
Specs:
* This model contains 12 separate objects
* This model contains 14456 polygons with TurboSmooth OFF
* This model contains 96014 polygons with TurboSmooth ON (set to 2 iterations.).
* No Ngone used.
Mesh Totals:
Verts: 96014
Faces: 48827
==================================
Features:
- High quality polygonal model
- render with vray in 3ds Max 2016
- vray 3.4
- except for vray renderer,no other plugins needed, just open the scene load the textures and render in vray
- other formats were exported from 3ds Max 2016
- Model has all materials applied
- all models and materials renamed
- suitable for close up render
- display unit scale : metric (cm)
- system unit setup : 1 unit = 1 cm
==================================
File formats:
- 3ds Max 2016 vray (3.4)
- OBJ (multi format)subdivision 0, no shader,no texture, just model
- OBJ (multi format)subdivision 2, no shader,no texture, just model
- FBX (multi format) no shader,no texture, just model
==================================
Textures:
2124 x 1604x1
2048 x 2048 x2
PSD (UV+texture)
HDRI
==================================
Enjoy and thanks for your interest !
Also check out my other models, just click on my user name to see complete gallery.
Related Products
Dec 28, 2019
date ajoutée
Oct 04, 2022
dernière mise à jour
Avis
Il n'y a actuellement aucun avis sur ce produit.
Pourquoi ne pas être le premier à briser la glace?






























