Tour d'éclairage modèle 3D
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Caractéristiques
- Géométriepolygonal_quads/tris
- Des polygones2,295
- Sommets2,646
- Les texturesYes
- GrééNo
- AniméNo
- Prêt pour l'impression 3DNo
- Jeu Prêt (low poly)No
- UV mappéYes
- UV non emballésoverlapping
La description
Light Tower is intended for game/real time/background use.
This model is not intended for subdivision.
This is a high quality; low poly asset originally modeled in 3DS Max 2013. The normal map was baked from a high poly model, making this product look very detailed without using many polygons.
The main renders were done using a DirectX shader in 3ds Max. The wireframes are from the 3ds Max viewport and there are also renders from the Unreal Development Kit (UDK).
||SPECS||
Low Poly Model (1 Object)
|| Geometry ||
• 4423 Total Tris
• 2295 Total Polys
• 2646 Total Verts
• Polygons are all quads or tris, no n-gons
• Model unwrapped manually to make most efficient use of the UV space
• Model scaled to approximate real world size (inches)
• Approximate dimensions: W:92'' x L:53'' x H:121''
• Model centered at the origin
• All materials and objects named appropriately
• Tested in Marmoset Tool bag and Unity Game Engine
• Tested in the UDK (see screenshots)
• No special plug-ins needed to use this product
• 3ds Max 2010 version also available
• .obj and .fbx versions exported from 3ds Max 2013
|| Textures ||
• 2048x2048 diffuse, specular, gloss, and normal textures
• There is also an optional emissive texture (lighttower_selfillum.tga) for illuminating the top lights.
• Textures in .tga format
• Model texture paths are stripped
One final note: Unfortunately there's no universal standard for normal map orientation between game engines. If the normals don't look correct try inverting the green and/or red channels of the normal map in an image editor.
Nov 12, 2019
date ajoutée
Oct 21, 2021
dernière mise à jour
Avis
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