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Fusil M16A2 modèle 3D

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Licence Libre de DroitsÉditorial seulement
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Caractéristiques

  • Géométriepolygonal_tris only
  • Des polygones31,929
  • Sommets16,811
  • Les texturesYes
  • GrééNo
  • AniméNo
  • Prêt pour l'impression 3DNo
  • Jeu Prêt (low poly)No
  • UV mappéYes
  • UV non emballésoverlapping

Formats et fichiers

3ds Max
(.max)
72 MB

default_scanline
M16A2_2018_max.zip
FBX
(.fbx)
75 MB

M16A2_fbx.zip
OBJ
(.obj)
72 MB

M16A2_obj.zip
OBJ
614 MB

sp_M16A2.zip
OBJ
124 MB

M16A2_highpoly.zip
OBJ
35 MB

additional_texture_maps.zip
OBJ
39 MB

specular_gloss_textures.zip
OBJ
33 MB

unity_textures.zip
OBJ
36 MB

unreal_textures.zip
OBJ
3 MB

M16A2_quads.zip

La description

M16A2 is a high quality, low poly asset originally modeled in 3DS Max 2018. The normal map was baked from a high poly model, making this product look very detailed without using many polygons. This product is intended for game/real time/background use. This model is not intended for subdivision. Renders done in Marmoset Toolbag 3. Default renders in 3ds Max will NOT look like the preview images. The Marmoset Toolbag scene IS included. ||SPECS|| Low Poly Model The weapon is separated into objects to make animation easier. They are arranged in the following hierarchy: -m16a2 -bolt_carrier -charging_handle -ejection_port_cover -elevation_knob -fire_selector -forward_assist -magazine -556_cartridge_001 -556_cartridge_002 -magazine_follower -magazine_release -rear_sight_aperture -trigger || Geometry || Geometry count: The geometry has been triangulated to ensure it shades as accurately as possible in game engines. So the polygon count and triangle count are the same. M16A2: -31929 tris -16811 verts There is also a quaded version of the mesh in the extra downloads section. No n-gons Model unwrapped manually to make most efficient use of the UV space. All materials and objects named appropriately Scaled to approximate real world size (centimeters) Weapon Dimensions: 100cm x 28cm x 7cm Tested in Marmoset Toolbag 3 (see renders) Tested in Unreal Engine 4 Tested in Unity Engine 5 No special plugins needed. .obj and .fbx versions exported from 3ds Max 2018 || Textures || M16A2: 4096x4096 base color, roughness, metalness, normal and AO (ambient occlusion) maps 5.56 Cartridge: 512x512 PBR textures. There is a separate download of the textures in specular/gloss PBR format for those who prefer that setup. Textures designed for physically based rendering (PBR) Textures in .png format Model texture paths are stripped I have exported specialized texture maps for Unreal Engine 4 and Unity 5. See the extra downloads section for those textures and instructions on using them. Substance Painter 2 source file also available in the extra downloads, so that you can easily alter the textures as you wish with Substance Painter. ++ BONUS ++ The high poly model used to bake texture maps is also available for download. (3ds Max 2018) * Unfortunately there's no universal standard for normal map orientation between game engines. If the normals don't look correct try inverting the green channel of the normal map in an image editor.
Dec 21, 2019 date ajoutée
Sep 25, 2023 dernière mise à jour

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