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Mace Windu's Lightsaber modèle 3D

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Caractéristiques

  • Géométriepolygonal
  • Des polygones30,740
  • Sommets30,747
  • Les texturesNo
  • GrééNo
  • AniméNo
  • Prêt pour l'impression 3DNo
  • Jeu Prêt (low poly)No
  • UV mappéYes
  • UV non emballésnone

Formats et fichiers

OBJ
(.obj)
3 MB

Mace_Windu's_Lightsaber.obj
FBX
(.fbx)
1 MB

Mace_Windu's_Lightsaber.fbx
(.unknown)
3 MB

Mace_Windu's_Lightsaber.blend1
Blender
(.blend)
3 MB

Mace_Windu's_Lightsaber.blend
3DS
(.3ds)
1 MB

Mace_Windu's_Lightsaber.3ds
(.unknown)
68 MB

Mace Windu Lightsaber Final.bip

Pattern Normal Map.png
2 MB

Mace Windu Lightsaber Blades 2.psd
2 MB

Mace Windu Lightsaber Blades 3.psd
3 MB

Mace Windu Lightsaber Blades 4.psd
3 MB

Mace Windu Lightsaber Blades.psd

Mace_Windu's_Lightsaber.mtl

La description

Jedi Master Mace Windu's iconic lightsaber from the Prequel Trilogy of Star Wars. History of the weapon: Mace Windu's lightsaber was unique among all others by it's purple crystal. Unique among Jedi and Sith alike in that era. The weapon was lost to the bowels of Coruscant. I have modeled this lightsaber with the internal crystal chamber and other components so as to allow you to use the model in a 'construction' animation if you choose to. The model has quite a significant polygon count as a consequence. The blade of the lightsaber is a mesh as well. I find that compositing the glow in photoshop produces the best 'lightsaber glow effect' than Keyshot and Blender's materials and effects do. Nevertheless I have provided the Blend. File with the glow composite included using the Node compositor/editor. And Keyshot with an Emissive material applied to the blade to produce a glow. Exports are without subdivision/subsurf modifiers supplied.
Feb 21, 2018 date ajoutée
Oct 29, 2021 dernière mise à jour

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