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Homme à la barbe 1 modèle 3D

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Homme à la barbe 1 royalty-free 3d model - Preview no. 1
Homme à la barbe 1 royalty-free 3d model - Preview no. 2
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Homme à la barbe 1 royalty-free 3d model - Preview no. 1
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Licence Libre de DroitsToutes les utilisations prolongées
Retours simples
Garantie du meilleur prix
Fonctionne hors de la boîte
1,298 visites
Dannan

Caractéristiques

  • Géométriepolygonal_quads/tris
  • Des polygones58,819
  • Sommets58,975
  • Les texturesNo
  • GrééNo
  • AniméNo
  • Prêt pour l'impression 3DNo
  • Jeu Prêt (low poly)No
  • UV mappéYes
  • UV non emballésmixed

Formats et fichiers

(.unknown)

Video-Tutorial-Links.zip
Zbrush
(.ztl)
170 MB

Man_with_Beard A.zip
OBJ
(.obj)
1 MB

OBJ-SubD1.zip
OBJ
(.obj)
4 MB

OBJ-SubD2.zip
OBJ
(.obj)
18 MB

OBJ-SubD3.zip
OBJ
(.obj)
73 MB

OBJ-SubD4.zip
OBJ
(.obj)
247 MB

OBJ-SubD5.zip
Zbrush
(.ztl)
161 MB

Man_with_Beard A_posed.zip

La description

UPDATE ------------- *The posed version of this head with the character's mouth open and hair blowing in the wind is also provided with this product as a separate .ztl file. PRODUCT OVERVIEW -------------------------------- This is a 3d sculpt of a bearded man. it is the 1st product from the "Man with a Beard" set. Visit my product page to see the other products this set. GEOMETRY LIST ------------------------ head eyes tongue teeth eyebrows beard earlobe earrings earring top right .ZTL DETAILS --------------------- Product is provided in obj and .ztl format. You need to have Zbrush 4r6 or above to open .ztl file. This product opens with all the subtools/meshes on their lowest subdivision level. subdivisions of each subtool ranges from 1 to 5 subdivision levels and can be exported from zbrush to your 3d package of choice. Either by exporting .obj files or using the GoZ feature in Zbrush. **Links to free video tutorials on how to use GoZ in zbrush with Maya,3ds Max and Cinema 4D provided with product download UV MAPPING --------------------- Only the teeth, gums and tongue have been UVed POLYGON COUNT ---------------------------- The wireframe turnables shown in the last few preview images are of the meshes at their lowest subdivision level. The polygon and vertice count specified above is based on the combined poly count of the lowest subdivision level of this character. .OBJ DETAILS ------------------------- The .obj files of the character are provided in 6 different subdivision levels and the can be re-exported from the ztl file if needed.
Sep 06, 2018 date ajoutée
Sep 16, 2021 dernière mise à jour

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