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Neon Sign 02 modèle 3D

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Neon Sign 02 royalty-free 3d model - Preview no. 1
Neon Sign 02 royalty-free 3d model - Preview no. 2
Neon Sign 02 royalty-free 3d model - Preview no. 3
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Neon Sign 02 royalty-free 3d model - Preview no. 5
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Neon Sign 02 royalty-free 3d model - Preview no. 8
Neon Sign 02 royalty-free 3d model - Preview no. 9
Neon Sign 02 royalty-free 3d model - Preview no. 10
Neon Sign 02 royalty-free 3d model - Preview no. 1
Neon Sign 02 royalty-free 3d model - Preview no. 2
Neon Sign 02 royalty-free 3d model - Preview no. 3
Neon Sign 02 royalty-free 3d model - Preview no. 4
Neon Sign 02 royalty-free 3d model - Preview no. 5
Neon Sign 02 royalty-free 3d model - Preview no. 6
Neon Sign 02 royalty-free 3d model - Preview no. 7
Neon Sign 02 royalty-free 3d model - Preview no. 8
Neon Sign 02 royalty-free 3d model - Preview no. 9
Neon Sign 02 royalty-free 3d model - Preview no. 10
Licence Libre de DroitsToutes les utilisations prolongées
Retours simples
Garantie du meilleur prix
Fonctionne hors de la boîte
2 visites
Synclips

Caractéristiques

  • Géométriepolygonal
  • Des polygones14,656
  • Sommets10,826
  • Les texturesYes
  • GrééNo
  • AniméNo
  • Prêt pour l'impression 3DNo
  • Jeu Prêt (low poly)No
  • UV mappéNo
  • UV non emballésunknown

Formats et fichiers

3DS
(.3ds)

neon_sign02.3DS
AutoCAD
(.dwg)

neon_sign02.DWG
DXF
(.dxf)
5 MB

neon_sign02.DXF
FBX
(.fbx)

neon_sign02.FBX
OBJ
(.obj)
1 MB

neon_sign02.obj
3ds Max
(.max)
1 MB

mentalray 2011
Neon_sign03.max
3ds Max
4 MB

texture_maps.zip

La description

Here is a model of a neon sign typically found in the front window of a bar, restaurant, diner, or store. The 3DS MAX version has glow effects already set up using the Mentalray glare shader. It was built to scale using real-word measurements and CAD drawings as a reference. It was created in 3DS MAX 2011 and uses standard Mentalray materials which can easily be changed. No bit maps are used on the models for hassle free network rendering. The parts are intelligently named and grouped. When possible, object pivot points are placed where they should be for logical animation and parametric objects are left un-collapsed so that you can adjust and animate them, when desired. This model is ready to be dropped into your scenes and rendered.
Nov 06, 2019 date ajoutée
Jan 11, 2023 dernière mise à jour

Avis

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