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Tasse à café en papier modèle 3D

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Tasse à café en papier royalty-free 3d model - Preview no. 1
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Tasse à café en papier royalty-free 3d model - Preview no. 1
Tasse à café en papier royalty-free 3d model - Preview no. 2
Tasse à café en papier royalty-free 3d model - Preview no. 3
Tasse à café en papier royalty-free 3d model - Preview no. 4
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Licence Libre de DroitsToutes les utilisations prolongées
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Syrak Models

Caractéristiques

  • Géométriepolygonal_quads only
  • Des polygones4,100
  • Sommets4,108
  • Les texturesYes
  • GrééNo
  • AniméNo
  • Prêt pour l'impression 3DNo
  • Jeu Prêt (low poly)No
  • UV mappéYes
  • UV non emballésnon-overlapping

Formats et fichiers

(.unknown)
23 MB

Coffee cup BLEND.zip
(.unknown)
23 MB

Coffee cup DEA.zip
(.unknown)
23 MB

Coffee cup FBX.zip
(.unknown)
23 MB

Coffee cup OBJ.zip

La description

MODEL DESCRIPTION This is a take-away coffee cup. Highly detailed model. The model is designed to be use as prop or an extra to a scene not as a primary piece. This model is designed by Syrak Models and is original. The lid is a separate mesh which can be move independent of the cup but it is still part of the one object. MESH The model is one object. The model is set to real world scale. The origin have been placed at the base of the object. There are 4108 vertices. There are 4100 polygons. The model has been designed to have sub division / turbo smooth, but it has been supplied without it. Without sub division / turbo smooth it could be used as a low poly asset, or with sub division / turbo smooth it could be used as a high poly asset suitable for close up shots. This model has been set out in a logically. All meshes, objects, materials and textures have been named correctly. This model contains only 4 sided polygons(QUADS), **there are NO triangles or N-gons.** ANIMATION This product is not rigged. TEXTURES / MATERIALS 1 x 4096 x 4096 Diffuse PNGA. 1 x 4096 x 4096 normal map PNGA. 1 X 4096 x 4096 UV Layout PNGA The textures are made very large so the maximum amount of detail can be seen. If you don't need such large texture just re-scale them to an appropriate size in powers of 2 (2048 x 2048, 1024 x 1024, 512 x 512, etc...) keep the aspect ratio the same to avoid any weird stretching. To get the same look that is in the render you will need to apply the materials correctly in your own software as each software package handles diffuse textures, masks and alpha textures differently it is up to you to work out what will work. All textures are designed and made by Syrak Models. The materials will have to be applied manually. RENDERED Model is rendered in Cycles / Blender internal.
Oct 04, 2019 date ajoutée
Feb 27, 2022 dernière mise à jour

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