Playstation TV modèle 3D
0
Licence Libre de DroitsÉditorial seulement
Retours simples
Garantie du meilleur prix
Fonctionne hors de la boîte
Caractéristiques
- Géométriepolygonal_quads/tris
- Des polygones15,898
- Sommets16,526
- Les texturesYes
- GrééNo
- AniméNo
- Prêt pour l'impression 3DNo
- Jeu Prêt (low poly)No
- UV mappéYes
- UV non emballésmixed
La description
Here are accurate 3D models of the brand new Sony Playstation TV microconsole. You get both the black and the white version in this product - Each in a separate folder for ease of use.
LAYOUT:
• This model is suitable for use in arch viz, broadcast, high-res film close-ups, advertising, design visualization, video games, high definition renders, et cetera.
• This model is an accurate representation of a Playstation TV using a scale of 1 unit = 1 centimeters.
• This model is 10 centimeters long and 6 centimeters wide.
• Camera and lighting included, just open and click render to achieve same results as previews.
• Easy to use scene - Everything is well organized
• Smoothable mesh, will subdivide nicely.
• 3 PNG Textures 8192x8192 pixels: Diffuse, bump and reflect.
• Model is centered at 0,0,0 and has scale 1,1,1.
• Objects, materials and textures are logically named, grouped and layered.
• The model contains 15698 quad polygons, 200 tris and 0 ngons.
• The model contains 253568 polygons with TurboSmooth on set to 2 iterations.
• The native model contains V-Ray materials.
• Presentation images are rendered with V-Ray.
• No third-party renderer plugin needed as there is a mental ray version available.
FILE FORMATS:
• 3ds Max 2010 (V-Ray)
• 3ds Max 2010 (mental ray)
• Cinema 4D (V-Ray)
• Cinema 4D (Advanced Render)
• Maya 2009 (V-Ray)
• OBJ (Wavefront .obj file)
• FBX (Kaydara .fbx 2011)
• 3DS (Autodesk 3D Studio-file)
• All Archives have the texture map included, so you can download the one you need specifically.
• All file types are quality checked and import without errors - Please ask TurboSquid support if any other conversion is needed and they will provide it.
• OBJ, FBX and 3DS files might need adjustments to materials and textures (to render exactly like previews) when imported to other apps than mentioned above.
• OBJ, FBX and 3DS exports do not have any subdivision added, so this must be done in your preferred app if desired.
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Feel free to check out my other products by clicking my username PolyTron.
Aug 06, 2020
date ajoutée
Oct 06, 2022
dernière mise à jour
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