Raphael Teenage Mutant Ninja Turtle modèle 3D
0
Licence Libre de DroitsÉditorial seulement
Retours simples
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Fonctionne hors de la boîte
Caractéristiques
- Géométriepolygonal_quads/tris
- Des polygones59,551
- Sommets59,140
- Les texturesYes
- GrééYes
- AniméNo
- Prêt pour l'impression 3DNo
- Jeu Prêt (low poly)No
- UV mappéYes
- UV non emballésnon-overlapping
La description
High quality Raphael character from Teenage Mutant Ninja Turtles.
This is a fully rigged low poly model in a Blender scene, allowing custom posing for your personal fan art. Both neutral and action poses as seen in the previews are included in the pose library.
The rig has been created using the Rigify addon for Blender, which is really simple to operate and is very well documented on the internet. A short Rigify guide has been included on the Supporting Items section.
Shape keys in the main character and mesh deforms for the elbow and knee pads have been added for allowing nice deformations.
Subdivision modifiers are available allowing higher polycount quality renders.
Materials are applied and working great in both Cycles and Eevee renderers. Textures included are 8K (character), 4K (gear), 2K (mask, eyes, teeth) and include base color, roughness and normal maps.
Displacement maps are also available in the Supporting Items section.
Polygons: 59.551
Vertices: 59.140
This model contains poles (more than 5 edges that converge to a single vertex.)
Real world scale scene.
Scene units: meters
Character height: 1,66 m
Check my other characters out here on Turbosquid by clicking on my user name.
Thanks and have fun! :)
This is a fully rigged low poly model in a Blender scene, allowing custom posing for your personal fan art. Both neutral and action poses as seen in the previews are included in the pose library.
The rig has been created using the Rigify addon for Blender, which is really simple to operate and is very well documented on the internet. A short Rigify guide has been included on the Supporting Items section.
Shape keys in the main character and mesh deforms for the elbow and knee pads have been added for allowing nice deformations.
Subdivision modifiers are available allowing higher polycount quality renders.
Materials are applied and working great in both Cycles and Eevee renderers. Textures included are 8K (character), 4K (gear), 2K (mask, eyes, teeth) and include base color, roughness and normal maps.
Displacement maps are also available in the Supporting Items section.
Polygons: 59.551
Vertices: 59.140
This model contains poles (more than 5 edges that converge to a single vertex.)
Real world scale scene.
Scene units: meters
Character height: 1,66 m
Check my other characters out here on Turbosquid by clicking on my user name.
Thanks and have fun! :)
Jun 16, 2021
date ajoutée
Nov 09, 2021
dernière mise à jour
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