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Rubble and Debris modèle 3D

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Rubble and Debris royalty-free 3d model - Preview no. 1
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Licence Libre de DroitsToutes les utilisations prolongées
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Garantie du meilleur prix
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SPACESCAN

Caractéristiques

  • Géométriepolygonal
  • Des polygones250,000
  • Sommets125,622
  • Les texturesYes
  • GrééNo
  • AniméNo
  • Prêt pour l'impression 3DNo
  • Jeu Prêt (low poly)No
  • UV mappéYes
  • UV non emballésnone

Formats et fichiers

3DS
(.3ds)
9 MB

3DS - RUBBLE #1.zip
Collada
(.dae)
15 MB

DAE - RUBBLE #1.zip
FBX
(.fbx)
15 MB

FBX - RUBBLE #1.zip
3ds Max
(.max)
15 MB

other
MAX - RUBBLE #1.zip
OBJ
(.obj)
10 MB

OBJ - RUBBLE #1.zip
Blender
(.blend)
40 MB

RUBBLE #1.blend
Sketchup
(.skp)
254 MB

RUBBLE #1.skp
Sketchup
152 MB

TEXTURES 8K-4K-2K.zip

La description

Rubble and Debris A 3D scan of general rubble / debris to be used as a game level asset or many other uses. Realistic rubble and debris provides a heightened level of detail within your developments. The model in it's various formats contain an 8k, 4k and 2k original texture with it's corresponding normal map for easy application. General Info The model in it's various formats contain an 8k, 4k and 2k original textre with it's corresponding normal map for easy application. See the 'supporting items' category for a downloadable ZIP file of the textres Scans made of real places with photo mapped textures on all polygons provide easy to use models in a variety of applications. Some models aren't perfect because the scanner cannot be placed in every location but all models are to scale in the real world. The possibilities are endless when lighting, game characters, and other assets of yours are placed within, and great for Unity & Unreal Engine 4. Textures have all lighting baked into itself, simply because of the way scanning real spaces works however when used well they can really create something unique and different for you. All imagery shown is lit 'flat', no shaders or lights have been added so it is only the photomaps on the geometry you can see (with polygon mesh shown too). The mesh is editable and comes all in one group. The textures are contained within the model and the root folder (named accordingly to the model processing). The goal of providing these models and assets for you is use within your own game development, level design, film animatics, storyboarding, architectural design, historic study, educational use and much more.
Mar 16, 2025 date ajoutée
Mar 16, 2025 dernière mise à jour

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