Terrain Scottish Hills Mountains modèle 3D
0
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Caractéristiques
- Géométriepolygonal_quads only
- Des polygones40,288
- Sommets40,706
- Les texturesYes
- GrééNo
- AniméNo
- Prêt pour l'impression 3DNo
- Jeu Prêt (low poly)No
- UV mappéYes
- UV non emballésnone
La description
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SCOTTISH HILLS COMPLETE SCENE
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This is complete scene of hills landscape. Prepared for hi-res renderings and games (good normal map let to use it in real time application).
Dimension of terrain model - 400m x 400m. Easy to create even bigger landscape by copy basic terrain - seamless.
EDITABLE POLYCOUNT in 3ds max version. Mesh is not intended for subdivision, shape complexity is editable by change number of "plane" object segments.
Two versions included:
- 3ds max - standard version with standard materials, no light, default renderer,
- V-Ray – version with V-Ray materials, light and render setups (ready to render like images above),
NO PLUGIN NEED!
Exported formats has no bugs, Uv works correctly. Obviously there is no light in export formats.
FBX and Obj are in two versions, standard (40.288) and high poly (360.000).
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TEXTURES
High resolution textures included:
- color - 6000 x 6000 px,
- specular - 6000 x 6000 px,
- bump map - 6000 x 6000 px,
- normal map - 4096 x 4096 px,
- displacement map (as Displacement modifier map, not rendering effect) - 4096 x 4096 px,
- skydome - 5500 x 3666 px,
PSD file added, so you can edit textures (grass, rocks for color maps etc.)
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WELL ARRANGED
Like all our projects this landscape scene is handy to use and easy to modify.
In this product there is no problem with multiplied materials and textures.
Each object has assigned only one material so there is no annoying Multi/Sub-Object materials!
Materials, textures, objects are clearly named in English. Models are organized in layers, very easy to work with.
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Polycount :
- whole scene - 40.288 polygons,
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Check rest products from 3D_Multimedia - extensive collection of terrain models and full landscape scenes.
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Nov 30, 2019
date ajoutée
Dec 23, 2022
dernière mise à jour
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