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Croiseur de classe von Lahnstein modèle 3D

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Licence Libre de DroitsToutes les utilisations prolongées
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Caractéristiques

  • Géométriepolygonal
  • Des polygones1,900
  • Sommets1,412
  • Les texturesYes
  • GrééNo
  • AniméYes
  • Prêt pour l'impression 3DNo
  • Jeu Prêt (low poly)No
  • UV mappéYes
  • UV non emballésnon-overlapping

Formats et fichiers

Luxology Modo
(.lxo)

von Lahnstein Class Cruiser Modo 901.lxo
3ds Max
(.max)
2 MB

default_scanline
von Lahnstein Class Cruiser (2015).max
3DS
(.3ds)
1 MB

von Lahnstein Class Cruiser.3DS
OBJ
(.obj)
1 MB

von Lahnstein Class Cruiser.obj
(.unitypackage)
165 MB

von Lahnstein Class Cruiser.unitypackage
(.unknown)

ReadMe.docx
163 MB

FBX + textures.zip

La description

von Lahnstein Class Cruiser [Animated] This pack contains a von Lahnstein Class Cruiser with weapons and equipment. Intended for game, realtime, or background use. It can be used in space RTS games or as an end boss in a sidescroller game. It can also be used in a top-down shootem up. Model polycount and texture size is more appropriate for mobile game. Model details and texture resolution may be insufficient for first person type of game, where the camera comes close to the model. 3D ScetchFab Preview https://skfb.ly/GUqJ Model info: - Cruiser with 3 turret types: Large (primary armament), medium and Flak. - Modular design with: 1 torpedo + 1 missile, torpedo and missile launchers, antenna and fighter launch bay. - 7 different texture sets. - animated turrets, missile silo and blinking lights. (more info below) Textures: - Cruiser Hull, separate weapons and equipment. All textures created in sRGB color range. - 3 separate 2048 textures: albedo, metalness (with gloss in alpha) normal, illumination and ambient occlusion maps (metalness setup) (.tga) - I provide additional Source Photoshop files in (.psd) format with every aspect of detail on separate layer for easy detail modification. (tutorial included) Please, contact me via email if you have extra questions. Animation: - moving parts were detached in single meshes and linked. - all meshes have reasonable pivot points. - all turrets have animated rotation on 90 degree right\left and back. Large turret can raise barrels on +15\-15 vertical degree and back. Medium and Flak turrets can raise barrels up to 60 degree in 15 degree increments. - radar on Large turret have unique scan animation. - sight on Large turret have looped rotation animation. - all turrets have firing animation (recoil). - missile silo have ap with opened and closed animation. - blinking light on antenna tip - ready for additional animation animation in fbx meshes are separated on individual clips with appropriate names. All animated meshes have animation controllers assigned. Animation controllers have imported animation with appropriate names. 3D ScetchFab Preview https://skfb.ly/GS88 Extra notes: - The model is fully unwrapped by hand. - Model was not intended for subdivision. - No third-party renderer or plug-ins needed. - The model is mostly symmetrical, but Cruiser Hull have unique UV, so you can avoid text or decal mirroring. - All models have 0 rotation. - PBR textures for the unity 5 standard shader (metalness setup) Polycount (tris) Final tris count depends on how many weapons and equipment are used for the ship. Cruiser Hull 1900 Torpedo Bay 382 Hangar Bay 222 Torpedo 108 Missile 106 Antenna 30 Missile Silo - 166 Missile Silo 146 Missile Silo door 20 FlaK Turret - 156 FlaK Turret_body 92 FlaK Turret_barrels 64 Medium Turret - 216 Medium Turret_body 162 Medium Turret_barrel_start 16 Medium Turret_barrel_end 38 Large Turret - 658 Large Turret_body 350 Large Turret_barrels_base 32 Large Turret_barrels_end 76 Large Turret_sight 44 Large Turret_radar_base 52 Large Turret_radar_end 104 GFX
Aug 04, 2020 date ajoutée
Jun 30, 2023 dernière mise à jour

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