Zèbre modèle 3D
0
Licence Libre de DroitsToutes les utilisations prolongées
Retours simples
Garantie du meilleur prix
Fonctionne hors de la boîte
Caractéristiques
- Géométriepolygonal
- Des polygones8,751
- Sommets8,998
- Les texturesYes
- GrééNo
- AniméNo
- Prêt pour l'impression 3DNo
- Jeu Prêt (low poly)No
- UV mappéYes
- UV non emballésnon-overlapping
La description
3D realistical and detailed low poly model of a zebra created in 3ds max 2013 and zbrush 4R4.
- realistic textures created using high resolution photos.
- low polygonal and symmetrical topology
- correctly anatomical model
- mane and tail are created from poly hair with opacity maps
- poly hair added to the nose and ears also
- sss vray materials used
- rendered with vray
- all elements in the scene are separated by layers
INCLUDED:
- 2 max files (3ds max 2010 and 3ds max 2013)
- 29 texture maps
- zebra body
- hair (mane, tail, ears and nose hair)
- mouth (gums, teeth and tongue)
POLYCOUNT (8751 polys, 8998 verts)
Horse body (2702 polys, 2700 verts)
Hair (793 polys, 1098 verts)
Mouth (5256 polys, 5202 verts)
MAPS
Horse
Diffuse (4096x4096), displacement (4096x4096), bump (4096x4096), specular (4096x4096), unscattered (4096x4096), subdermal (4096x4096) and normal (4096x4096)
Hair
Diffuse (4096x4096), specular (4096x4096), bump (4096x4096) and opacity (4096x4096)
Ears and nose hair
Diffuse (1024x1024), specular (1024x1024), bump (1024x1024) and opacity (1024x1024)
Mouth
Gums
Diffuse (4096x4096), displacement (4096x4096), specular (4096x4096), bump (4096x4096) and normal (4096x4096)
Tongue
Diffuse (1024x1024), specular (1024x1024), displacement (1024x1024), bump (1024x1024) and normal (1024x1024)
Eyes Diffuse (512x512)
Eyelashes Opacity (512x512)
HDRI environment map
The model was only tested in 3DS Max and the results may not look the same depending on the program used.
Don't forget to check out other models also by clicking on my name. Thanks.
Sep 16, 2020
date ajoutée
Oct 02, 2025
dernière mise à jour
Avis
Il n'y a actuellement aucun avis sur ce produit.
Pourquoi ne pas être le premier à briser la glace?








