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Porsche Macan 2019 Modello 3D

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Porsche Macan 2019 royalty-free 3d model - Preview no. 1
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Licenza RoyaltySolo editoriale
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Funziona fuori dalla scatola
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HKV Studios

specificazioni

  • Geometriapolygonal_quads/tris
  • poligoni288,284
  • vertici320,213
  • TexturesYes
  • riggedNo
  • AnimatoNo
  • Prontabile in 3DNo
  • Gioco pronto (low poly)No
  • UV mappatoYes
  • UV non avvoltomixed

Formati e file

3DS
(.3ds)
173 MB

2019_Porsche_Macan_3DS.zip
FBX
(.fbx)
397 MB

2019_Porsche_Macan_FBX.zip
OBJ
(.obj)
318 MB

2019_Porsche_Macan_OBJ.zip
3ds Max
(.max)
46 MB

corona 5.0
2019_Porsche_Macan_MAX_CORONA.zip
Maya
(.ma)
29 MB

maya_software
2019_Porsche_Macan_MB.zip
3ds Max
(.max)
41 MB

default_scanline
2019_Porsche_Macan_MAX_STANDARD.zip
Cinema 4D
(.c4d)
26 MB

default_scanline
2019_Porsche_Macan_C4D.zip

Descrizione

High detailed 3D model of 2019 Porsche Macan with interior. Main features: - Originally created with 3ds Max 2015 - Two MAX files with Corona and Standard 3ds Max materials - Subdivision modifier is available in the history for MAX, MB and C4D file formats (subdivision iteration 1 is set for all objects). So you can get access to original non-smoothed mesh by deactivating the Subdivision modifier - Separate objects like body, wheels and doors. Total number of objects is 21. All objects are intelligently named - Doors can be opened - Unit system is set to metric (millimeters). Real-world scale - All textures and materials are included and assigned - 12 textures, which vary in resolution from 86x87px to 3072x3072px - Previews rendered in 3ds Max 2015 with Corona 5.0 Special notes: - OBJ format is recommended for import in other 3d software. If your software doesn't support OBJ format, please use 3DS format; OBJ format was exported from 3ds Max. The geometry for OBJ format is set to quads - MAX files can be loaded in 3ds Max 2015 or higher. In order to use Corona rendering setups and materials, Corona 3.0 or higher is needed - C4D file can be loaded in MAXON Cinema4D R17 or higher. Only standard Cinema4D materials and Standard renderer used Polycounts: MAX format (only one file included with MeshSmooth iteration 1 applied to all objects): no MeshSmooth: 288,284 faces and 320,213 vertices MeshSmooth iteration 1: 1,148,047 faces and 1,215,833 vertices MeshSmooth iteration 2: 4,592,188 faces and 4,726,599 vertices MB and C4D formats (only one file for each format included with Subdivision iteration 1 applied to all objects): no Subdivision: 288,284 faces and 320,213 vertices Subdivision iteration 1: 1,148,047 faces and 1,215,833 vertices Subdivision iteration 2: 4,592,188 faces and 4,726,599 vertices FBX and OBJ formats (3 files included for each format): low: 288,284 faces and 320,213 vertices medium: 1,148,047 faces and 1,215,833 vertices high: 4,592,188 faces and 4,726,599 vertices 3DS format (3 files included): low: 571,479 faces and 350,637 vertices medium: 2,296,094 faces and 1,290,121 vertices high: 9,184,375 faces and 4,980,110 vertices

Sep 29, 2020 Data aggiunta
Feb 09, 2025 ultimo aggiornamento

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