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2020 Kia XCeed Modello 3D

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2020 Kia XCeed royalty-free 3d model - Preview no. 1
2020 Kia XCeed royalty-free 3d model - Preview no. 2
2020 Kia XCeed royalty-free 3d model - Preview no. 3
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Licenza RoyaltySolo editoriale
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HKV Studios

specificazioni

  • Geometriapolygonal_quads/tris
  • poligoni329,241
  • vertici364,981
  • TexturesYes
  • riggedNo
  • AnimatoNo
  • Prontabile in 3DNo
  • Gioco pronto (low poly)No
  • UV mappatoYes
  • UV non avvoltomixed

Formati e file

3DS
(.3ds)
199 MB

2020_Kia_XCeed_3DS.zip
FBX
(.fbx)
404 MB

2020_Kia_XCeed_FBX.zip
OBJ
(.obj)
401 MB

2020_Kia_XCeed_OBJ.zip
3ds Max
(.max)
45 MB

default_scanline
2020_Kia_XCeed_MAX_STANDARD.zip
Maya
(.ma)
39 MB

maya_hardware 2.0
2020_Kia_XCeed_MB.zip
Cinema 4D
(.c4d)
32 MB

default_scanline
2020_Kia_XCeed_C4D.zip
3ds Max
(.max)
50 MB

corona 5.0
2020_Kia_XCeed_MAX_CORONA.zip

Descrizione

High detailed 3D model of 2020 Kia XCeed with interior. Main features: - Originally created with 3ds Max 2015 - Two MAX files with Corona and Standard 3ds Max materials - Subdivision modifier is available in the history for MAX, MB and C4D file formats (subdivision iteration 1 is set for all objects). So you can get access to original non-smoothed mesh by deactivating the Subdivision modifier - Separate objects like body, wheels and doors. Total number of objects is 22. All objects are intelligently named - Doors can be opened - Unit system is set to metric (millimeters). Real-world scale - All textures and materials are included and assigned - 18 textures, which vary in resolution from 33x796px to 4096x4096px - Windshield, rear window and back side windows are using high resolution transparency mask texture - Previews rendered in 3ds Max 2015 with Corona 5.0 Special notes: - FBX and OBJ formats are recommended for import in other 3d software. If your software doesn't support FBX or OBJ format, please use 3DS format; FBX and OBJ formats were exported from 3ds Max. The geometry for FBX and OBJ formats is set to quads - FBX format is recommended for importing in real-time engines like Unreal Engine, Unity and etc. - MAX files can be loaded in Autodesk 3ds Max 2015 or higher. In order to use Corona rendering setups and materials, Corona 3.0 or higher is needed - C4D file can be loaded in MAXON Cinema4D R17 or higher. Only standard Cinema4D materials and standard renderer used - MB file can be loaded in Autodesk Maya 2015 or higher. Only standard Maya materials and standard Hardware 2.0 renderer used Polycounts: MAX format (only one file included with MeshSmooth iteration 1 applied to all objects): no MeshSmooth: 329,241 faces and 364,981 vertices MeshSmooth iteration 1: 1,308,796 faces and 1,386,569 vertices MeshSmooth iteration 2: 5,235,184 faces and 5,388,855 vertices MB format (only one file included with Subdivision iteration 1 applied to all objects): no Subdivision: 329,239 faces and 364,974 vertices Subdivision iteration 1: 1,308,796 faces and 1,386,569 vertices Subdivision iteration 2: 5,235,184 faces and 5,388,855 vertices C4D format (only one file included with Subdivision iteration 1 applied to all objects): no Subdivision: 329,241 faces and 364,981 vertices Subdivision iteration 1: 1,308,796 faces and 1,386,569 vertices Subdivision iteration 2: 5,235,184 faces and 5,388,855 vertices FBX and OBJ formats (3 files included for each format): low: 329,241 faces and 364,981 vertices medium: 1,308,796 faces and 1,386,569 vertices high: 5,235,184 faces and 5,388,855 vertices 3DS format (3 files included): low: 650,314 faces and 435,241 vertices medium: 2,617,592 faces and 1,531,771 vertices high: 10,470,368 faces and 5,750,581 vertices

Sep 29, 2020 Data aggiunta
Feb 09, 2025 ultimo aggiornamento

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