Toyota Supra Modello 3D
specificazioni
- Geometriapolygonal_quads/tris
- poligoni186,929
- vertici211,052
- TexturesYes
- riggedNo
- AnimatoNo
- Prontabile in 3DNo
- Gioco pronto (low poly)No
- UV mappatoYes
- UV non avvoltomixed
Descrizione
Photorealistic, high-quality and accurate 3D model of 2020 Toyota Supra with high detailed interior. The model is suitable for Ultra HD rendering and further use in broadcast, high-res film close-up, advertising, etc. The model can be also used in real-time applications (Unreal Engine, Unity and etc.) after a number of mesh optimizations, texture backing and other procedures executed on the customer's side. The studio rendering quality shown on product previews is reachable 'out-of-box' with no need of any additional manipulations, if you use 3ds max + Corona native file format. Main features: - Originally created with 3ds Max 2015 - Two MAX files with Corona and Standard 3ds Max materials - Subdivision modifier is available in the history for MAX, .MB and .C4D file formats (subdivision iteration 1 is set for all objects). So you can get access to original non-smoothed mesh by deactivating the Subdivision modifier - Separate objects like body, wheels and doors. Total number of objects is 18. All objects are intelligently named - Doors can be opened - Unit system is set to metric (millimeters). Real-world scale - All textures and materials are included and assigned - 21 textures, which vary in resolution from 796x33px to 5200x5200px - Previews rendered in 3ds Max 2015 with Corona 5.0 Special notes: - FBX and OBJ formats are recommended for import in other 3d software. If your software doesn't support FBX or OBJ format, please use 3DS format; FBX and OBJ formats were exported from 3ds Max. The geometry for FBX and OBJ formats is set to quads - FBX format is recommended for importing in real-time engines like Unreal Engine, Unity and etc. - MAX files can be loaded in Autodesk 3ds Max 2015 or higher. In order to use Corona rendering setups and materials, Corona 3.0 or higher is needed - C4D file can be loaded in MAXON Cinema4D R17 or higher. Only standard Cinema4D materials and standard renderer used - MB file can be loaded in Autodesk Maya 2015 or higher. Only standard Maya materials and standard Hardware 2.0 renderer used Polycounts: MAX format (only one file included with MeshSmooth iteration 1 applied to all objects): no MeshSmooth: 186,929 faces and 211,052 vertices MeshSmooth iteration 1: 746,881 faces and 795,772 vertices MeshSmooth iteration 2: 2,987,524 faces and 3,085,116 vertices MB and C4D formats (only one file for each format included with Subdivision iteration 1 applied to all objects): no Subdivision: 186,929 faces and 211,052 vertices Subdivision iteration 1: 746,881 faces and 795,772 vertices Subdivision iteration 2: 2,987,524 faces and 3,085,116 vertices FBX and OBJ formats (3 files included for each format): low: 186,929 faces and 211,052 vertices medium: 746,881 faces and 795,772 vertices high: 2,987,524 faces and 3,085,116 vertices 3DS format (3 files included): low: 373,023 faces and 218,371 vertices medium: 1,493,762 faces and 827,654 vertices high: 5,975,048 faces and 3,238,770 vertices
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