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2020 Volvo XC90 Modello 3D

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2020 Volvo XC90 royalty-free 3d model - Preview no. 1
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specificazioni

  • Geometriapolygonal_quads/tris
  • poligoni390,935
  • vertici435,446
  • TexturesYes
  • riggedNo
  • AnimatoNo
  • Prontabile in 3DNo
  • Gioco pronto (low poly)No
  • UV mappatoYes
  • UV non avvoltomixed

Formati e file

3DS
(.3ds)
249 MB

2020_Volvo_XC90_3DS.zip
FBX
(.fbx)
634 MB

2020_Volvo_XC90_FBX.zip
OBJ
(.obj)
510 MB

2020_Volvo_XC90_OBJ.zip
Cinema 4D
(.c4d)
49 MB

default_scanline
2020_Volvo_XC90_C4D.zip
3ds Max
(.max)
75 MB

default_scanline
2020_Volvo_XC90_MAX_STANDARD.zip
Maya
(.ma)
56 MB

maya_hardware 2.0
2020_Volvo_XC90_MB.zip
3ds Max
(.max)
82 MB

corona 5.0
2020_Volvo_XC90_MAX_CORONA.zip

Descrizione

High detailed 3D model of 2020 Volvo XC90 with interior. Main features: - Originally created with 3ds Max 2015 - Two MAX files with Corona and Standard 3ds Max materials - Subdivision modifier is available in the history for MAX, MB and C4D file formats (subdivision iteration 1 is set for all objects). So you can get access to original non-smoothed mesh by deactivating the Subdivision modifier - Separate objects like body, wheels and doors. Total number of objects is 21. All objects are intelligently named - Doors can be opened - Unit system is set to metric (millimeters). Real-world scale - All textures and materials are included and assigned - 32 textures, which vary in resolution from 128x128px to 8000x8000px - Windshield, rear window and back side windows are using high resolution transparency mask texture - Previews rendered in 3ds Max 2015 with Corona 5.0. Scenes, HDRI's and backplate images for outdoor renders are not included in product files Special notes: - FBX and OBJ formats are recommended for import in other 3d software. If your software doesn't support FBX or OBJ format, please use 3DS format; FBX and OBJ formats were exported from 3ds Max. The geometry for FBX and OBJ formats is set to quads - FBX format is recommended for importing in real-time engines like Unreal Engine, Unity and etc. - MAX files can be loaded in Autodesk 3ds Max 2015 or higher. In order to use Corona rendering setups and materials, Corona 3.0 or higher is needed - C4D file can be loaded in MAXON Cinema4D R17 or higher. Only standard Cinema4D materials and standard renderer used - MB file can be loaded in Autodesk Maya 2015 or higher. Only standard Maya materials and standard Hardware 2.0 renderer used Polycounts: MAX format (only one file included with MeshSmooth iteration 1 applied to all objects): no MeshSmooth: 390,935 faces and 435,446 vertices MeshSmooth iteration 1: 1,561,334 faces and 1,651,024 vertices MeshSmooth iteration 2: 6,245,336 faces and 6,422,966 vertices MB format (only one file included with Subdivision iteration 1 applied to all objects): no Subdivision: 390,935 faces and 435,446 vertices Subdivision iteration 1: 1,561,334 faces and 1,651,024 vertices Subdivision iteration 2: 6,245,336 faces and 6,422,966 vertices C4D format (only one file included with Subdivision iteration 1 applied to all objects): no Subdivision: 390,928 faces and 435,434 vertices Subdivision iteration 1: 1,561,334 faces and 1,651,024 vertices Subdivision iteration 2: 6,245,336 faces and 6,422,966 vertices FBX and OBJ formats (3 files included for each format): low: 390,935 faces and 435,446 vertices medium: 1,561,334 faces and 1,651,024 vertices high: 6,245,336 faces and 6,422,966 vertices 3DS format (3 files included): low: 779,463 faces and 506,324 vertices medium: 3,122,650 faces and 1,800,020 vertices high: 12,490,619 faces and 6,817,649 vertices

Sep 29, 2020 Data aggiunta
Feb 09, 2025 ultimo aggiornamento

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