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Fucile 870 MCS Modello 3D

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Fucile 870 MCS royalty-free 3d model - Preview no. 1
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specificazioni

  • Geometriapolygonal_quads/tris
  • poligoni21,228
  • vertici11,745
  • TexturesYes
  • riggedNo
  • AnimatoNo
  • Prontabile in 3DNo
  • Gioco pronto (low poly)No
  • UV mappatoYes
  • UV non avvoltonon-overlapping

Formati e file

3ds Max
(.max)
62 MB

default_scanline
870mcs_max.zip
OBJ
(.obj)
61 MB

870mcs_obj.zip
FBX
(.fbx)
65 MB

870mcs_fbx.zip
FBX
797 MB

sp_mcs870.zip
FBX
44 MB

additional_texture_maps.zip
FBX
61 MB

specular_gloss_textures.zip
FBX
59 MB

unity_textures.zip
FBX
56 MB

unreal_textures.zip

Descrizione

Game ready 870 MCS Shotgun for PBR game engines/renderers. Included detachable rear sight and flashlight attachment. This product is intended for game/real time/background use. This model is not intended for subdivision. Renders done in Marmoset Toolbag 3. Default renders in 3ds Max will NOT look like the preview images. The Marmoset Toolbag scene IS included. The textures in the embedded Marmoset preview are somewhat compressed. The textures you get when you purchase this product have better quality. ||SPECS|| - Geometry is triangulated to ensure best shading. - Model unwrapped manually to make most efficient use of the UV space. - All materials and objects named appropriately - Scaled to approximate real world size (centimeters) - Tested in Marmoset Toolbag 3 (see renders) - Tested in Unreal Engine 4 - Tested in Unity Engine - No special plugins needed. - .obj and .fbx versions exported from 3ds Max 2019 Model ready for animation. Moveable parts include: - bolt - trigger - forend - safety - carrier - rear sight || Textures || - 4096x4096 base color, roughness, metalness, normal, emissive and AO (ambient occlusion) for the gun - 512x512 base color, roughness, metalness, normal and AO (ambient occlusion) for the 12 gauge cartridge - 1024x1024 base color, roughness, metalness, normal, and AO for the flashlight attachment - Also included: textures in specular/gloss PBR format for those who prefer that setup. - Textures designed for physically based rendering (PBR) - Model texture paths are stripped I have exported specialized texture maps for Unreal Engine 4 and Unity. See the extra downloads section for those textures and instructions on using them. Substance Painter source files also available in the extra downloads so that you can easily alter the textures as you wish with Substance Painter.
Dec 02, 2019 Data aggiunta
Sep 15, 2023 ultimo aggiornamento

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