Unità di condizionamento d'aria Modello 3D
0
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Funziona fuori dalla scatola
specificazioni
- Geometriapolygonal_quads/tris
- poligoni912
- vertici928
- TexturesYes
- riggedNo
- AnimatoNo
- Prontabile in 3DNo
- Gioco pronto (low poly)No
- UV mappatoYes
- UV non avvoltonon-overlapping
Descrizione
Air conditioner unit realtime/game model with PBR textures. These type of external AC units are often found in building rooftops and sides of the building, but can be installed on ground as well.
Geometry:
tris: 80
quads: 832
Clean geometry with no n-gons, co-planar faces or isolated vertices.
This model is best suited for game engines and renderers that support physically based rendering (PBR).
Textures:
Textures are made using metal-roughness PBR workflow, similar to Unreal Engine 4.
basecolor, roughness, normal and metal maps included.
2048x2048 .png format (4x .png).
Normal maps are have no baked normals but contain only detail normals. Therefore there should be no issue with tangent basis discrepancy. The model has vertex normals set up properly in Max and these normals are carried out to Lightwave and other formats. No smoothing errors!
Please see my other realtime models as well. Ratings are welcome.
May 26, 2020
Data aggiunta
Jul 11, 2025
ultimo aggiornamento
Recensioni
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