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Football americano Modello 3D

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Football americano royalty-free 3d model - Preview no. 1
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Licenza RoyaltyTutti gli usi estesi
Ritorni semplici
Miglior prezzo garantito
Funziona fuori dalla scatola
883 visite
Aria_V_3D

specificazioni

  • Geometriapolygonal_quads only
  • poligoni8,072
  • vertici8,242
  • TexturesYes
  • riggedNo
  • AnimatoNo
  • Prontabile in 3DNo
  • Gioco pronto (low poly)No
  • UV mappatoYes
  • UV non avvoltonon-overlapping

Formati e file

Blender
(.blend)
309 MB

Football_BLEND.zip
FBX
(.fbx)
309 MB

Football_FBX.zip
OBJ
(.obj)
309 MB

Football_OBJ.zip
3DS
(.3ds)
309 MB

Football_3DS.zip
Collada
(.dae)
309 MB

Football_DAE.zip

Descrizione

- Rendered in Blender Cycles 2.77 - Rendered with different lighting setups. - Lights & Cameras not included. - Object units in metric meters and to real-world scale (27.85 cm x 16.9 cm x 16.6 cm). __GEOMETRY__ (QUADS ONLY) - Subdivision Level 0 - 8.072 Polys 16.144 Tris 8.242 Verts __FILES__ *.blend *.fbx *.obj *.3ds *.dae For *.fbx, *.obj, *.3ds and *.dae imports textures/materials may need reapplying. __TEXTURES__ PSD & Krita files included. All texture maps are organized by layers so the helmet/player and the white stripes can easily be removed from the texture like seen in the preview images. - Football_Albedo_helmet.png - 6144 x 6144 - Football_Albedo_player.png - 6144 x 6144 - Football_Normal.png - 6144 x 6144 - Football_Specular.png - 6144 x 6144 - Football_Roughness.png - 6144 x 6144 - Football_UVs.png - 6144 x 6144 - UV Layout - Football_Textures.psd - Football_Textures.kra
- Rendering in Blender Cycles 2.77 - Rendering con diverse impostazioni di illuminazione. - Luci e videocamere non incluse. - Unità oggetto in metri metrici e scala reale (27,85 cm x 16,9 cm x 16,6 cm). __GEOMETRY__ (QUADS ONLY) - Subdivision Level 0 - 8.072 Polys 16.144 Tris 8.242 Verts __FILES__ * .blend * .fbx * .obj * .3ds * .dae Per * .fbx, * .obj, * .3ds e * .dae importa le trame / i materiali potrebbero aver bisogno di riapplicare. __TEXTURES__ File PSD e Krita inclusi. Tutte le mappe texture sono organizzate per livelli in modo che il casco / giocatore e le strisce bianche possano essere facilmente rimossi dalla trama come si vede nelle immagini di anteprima. - Football_Albedo_helmet.png - 6144 x 6144 - Football_Albedo_player.png - 6144 x 6144 - Football_Normal.png - 6144 x 6144 - Football_Specular.png - 6144 x 6144 - Football_Roughness.png - 6144 x 6144 - Football_UVs.png - 6144 x 6144 - UV Layout - Football_Textures.psd - Football_Textures.kra
Feb 26, 2018 Data aggiunta
Nov 25, 2021 ultimo aggiornamento

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