Seggiola da bar Modello 3D
263
Licenza d'uso personale
specificazioni
- Geometria- Geometrie -
- poligoni9,056
- vertici906
- TexturesYes
- materialeYes
- riggedNo
- AnimatoNo
- Prontabile in 3DNo
- Gioco pronto (low poly)Yes
- UV mappatoYes
- UV non avvolto- Unverpackte UVs -
Descrizione
Here is a barstool. I modeled and textured this barstool in Blender 23.01.2013.

More details
Test in Unreal 4
Test in Unity-3d


You can use my 3d-model only for non-commercial, personal/private and editorial use!
Made by Dennis Haupt aka 3DHaupt
3DHaupt.com
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My name is Dennis Haupt.
3D-artist for modeling, texturing, rigging and animation since 2008.
My favorite software is Blender 3d but I also work with 3d-Coat or other 3d/2d-programs.
Location: Germany - Thuringia - Ilmenau
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System:
Alienware 18: Intel(R) Core(TM) i7-4930MX CPU @ 3.00GHz NVIDIA GeForce GTX 780M x2 (SLI) 32,0 GB RAM
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More details
- Animated No
- Rigged No
- VR / AR / Low-poly Yes
- Geometry Subdivision ready
- Polygons 9,056
- Vertices 906
- Textures Yes
- Materials Yes
- UV Mapping Yes
- Unwrapped UVs Overlapping
Test in Unreal 4
Test in Unity-3d
You can use my 3d-model only for non-commercial, personal/private and editorial use!
Made by Dennis Haupt aka 3DHaupt
3DHaupt.com
---
My name is Dennis Haupt.
3D-artist for modeling, texturing, rigging and animation since 2008.
My favorite software is Blender 3d but I also work with 3d-Coat or other 3d/2d-programs.
Location: Germany - Thuringia - Ilmenau
---
System:
Alienware 18: Intel(R) Core(TM) i7-4930MX CPU @ 3.00GHz NVIDIA GeForce GTX 780M x2 (SLI) 32,0 GB RAM
---
Ecco uno sgabello . Ho modellato e strutturato questo sgabello in Blender il 23.01.2013. 

Più dettagli
Prova in Unreal 4
Test in Unity-3d


Più dettagli
- Numero animato
- Rigged No
- VR / AR / Low-poly Sì
- Geometry Subdivision ready
- Poligoni 9.056
- Vertici 906
- Textures Sì
- Materiali Sì
- Mappatura UV Sì
- UV non avvolto che si sovrappongono
Prova in Unreal 4
Test in Unity-3d
Dec 13, 2015
Data aggiunta
Nov 20, 2019
ultimo aggiornamento










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