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Panchina 01 Modello 3D

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Panchina 01 royalty-free 3d model - Preview no. 1
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Panchina 01 royalty-free 3d model - Preview no. 1
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Funziona fuori dalla scatola
641 visite
Aria_V_3D

specificazioni

  • Geometriapolygonal_quads/tris
  • poligoni1,128
  • vertici1,234
  • TexturesYes
  • riggedNo
  • AnimatoNo
  • Prontabile in 3DNo
  • Gioco pronto (low poly)No
  • UV mappatoYes
  • UV non avvoltonon-overlapping

Formati e file


texturelib.txt
OBJ
(.obj)
17 MB

Bench_01_OBJ.zip
FBX
(.fbx)
17 MB

Bench_01_FBX.zip
Collada
(.dae)
17 MB

Bench_01_DAE.zip
Blender
(.blend)
17 MB

Bench_01_BLEND.zip
3DS
(.3ds)
17 MB

Bench_01_3DS.zip

Descrizione

- Rendered in Blender Cycles 2.77 - Lights & Cameras not included. - Preview images were rendered with different lighting setups. - Object units in metric meters and to real-world scale (1.8m x 0.60m x 0.82m). - The model is made up of 2 separate objects. - The plank object is parented to the leg object. __GEOMETRY__ (QUADS & TRIS) Total (all objects): 1.128 Polys 2.244 Tris 1.234 Verts Planks: 378 Polys 756 Tris 392 Verts Legs (incl. Bolts): 750 Polys 1.488 Tris 842 Verts __FILES__ *.blend *.fbx *.obj *.3ds *.dae - For *.fbx, *.obj, *.3ds and *.dae imports textures/materials may need reapplying. __MATERIALS & TEXTURES__ File includes 2 materials: - Bench_Wood: 4 *.png textures each 2048 x 2048: Diffuse, Normal, Specular, Roughness - Bench_Metal: Only shaders were used.
- Resi in Blender Cycles 2.77 - Luci e videocamere non incluse. - Le immagini di anteprima sono state renderizzate con diverse impostazioni di illuminazione. - Unità oggetto in metri metrici e scala reale (1,8 mx 0,60 mx 0,82 m). - Il modello è composto da 2 oggetti separati. - L'oggetto plancia è associato all'oggetto gamba. __GEOMETRY__ (QUADS & TRIS) Totale (tutti gli oggetti): 1.128 Polys 2.244 Tris 1.234 Verts Planks: 378 Polys 756 Tris 392 Verts Gambe (inclusi bulloni): 750 Polys 1.488 Tris 842 Verts __FILES__ * .blend * .fbx * .obj * .3ds * .dae - Per * .fbx, * .obj, * .3ds e * .dae è possibile che le trame / materiali importati debbano essere riapplicati. __MATERIALS & TEXTURES__ Il file include 2 materiali: - Bench_Wood: 4 * .png textures ogni 2048 x 2048: Diffuse, Normal, Specular, Roughness - Bench_Metal: sono stati utilizzati solo shader.
Feb 22, 2018 Data aggiunta
Nov 25, 2021 ultimo aggiornamento

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