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fuoco di bivacco Modello 3D

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animatedheaven

specificazioni

  • GeometriaPolygon mesh
  • poligoni5,424
  • vertici5,805
  • TexturesYes
  • materialeYes
  • riggedNo
  • AnimatoNo
  • Prontabile in 3DNo
  • Gioco pronto (low poly)Yes
  • UV mappatoYes
  • UV non avvoltoMixed

Descrizione

Campfire Model---------------------------
Geometry - PolygonsFaces - 5424Vertices - 5805---------------------------
Files included = Autodesk FBX,  Maya 2016 - Binary .mb and OBJ 
Textures = JPG 2048x2048, Diffuse, Normal, Specular Maps and a Glow map (burning woods)
Total 13 JPG Images. 
Textured in Zbrush and Adobe Photoshop. 
Rendered with Mental Ray Maya 2016. 
No additional plugins  required. 

---------------------------Can be used Commercially with Credits
www.animatedheaven.weebly.com
Modello Campfire ---------------------------
Geometry - PolygonsFaces - 5424Vertices - 5805 ---------------------------
File inclusi = Autodesk FBX, Maya 2016 - Binary .mb e OBJ
Textures = JPG 2048x2048, Diffuse, Normal, Specular Maps e una mappa Glow (boschi in fiamme)
Totale 13 immagini JPG.
Strutturato in Zbrush e Adobe Photoshop.
Resi con Mental Ray Maya 2016.
Non sono richiesti plug-in aggiuntivi.

--------------------------- Può essere usato in commercio con crediti
www.animatedheaven.weebly.com
Aug 03, 2016 Data aggiunta
Nov 20, 2019 ultimo aggiornamento

Commenti

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This site is probably dead,I am unable to receive any updates in email or add new models. Kindly Visit http://animatedheaven.weebly.com/ for updates, I don't check comments here anymore
animatedheaven 3 anni fa REPLY2
good model
wunanhaha 6 anni fa REPLY2
thanks
animatedheaven 6 anni fa REPLY2
Hola¿puedo usar tu modelo en mi videojuego?
ninjrosa 6 anni fa REPLY2
sin pegas, eso está hecho : )
ninjrosa 6 anni fa REPLY2
Sí, si es fácil para ti estaré agradecido!
animatedheaven 6 anni fa REPLY2
OK GRACIAS! ¿TE PONGO EN LOS CREDITOS?
ninjrosa 6 anni fa REPLY2
Si puedes usarlo
animatedheaven 6 anni fa REPLY2
Hi, I am not sure what is causing the problem because I don't use Unreal Engine but you can try adjusting the specular map on photoshop.
animatedheaven 7 anni fa REPLY2
Hello, thanks for the model! When i import it into ue4 the color goes way off and looks very white and shiny. I did put a rouchness value of 0.75 to help with the shine but it still looks very white as a whole. Any idea how to fix this?
alavanski 7 anni fa REPLY2
posso usar em meu jogo ?
jhonasbr2 7 anni fa REPLY2
Sim, você pode usar
animatedheaven 7 anni fa REPLY2
can i use it for my game? do i need to credit you?
samielmouket45 7 anni fa REPLY2
Yes, it can be used commercially with credits
animatedheaven 7 anni fa REPLY2
I didn't include background in the scene. You can use any background that suits your project. Regards
animatedheaven 9 anni fa REPLY2
what to use for background
programmeddatabase 9 anni fa REPLY2