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Car Burned Low Poly Modello 3D

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Car Burned Low Poly royalty-free 3d model - Preview no. 1
Car Burned Low Poly royalty-free 3d model - Preview no. 2
Car Burned Low Poly royalty-free 3d model - Preview no. 3
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Car Burned Low Poly royalty-free 3d model - Preview no. 1
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cherevichenko

specificazioni

  • Geometriapolygonal
  • poligoni51,767
  • vertici47,999
  • TexturesYes
  • riggedNo
  • AnimatoNo
  • Prontabile in 3DNo
  • Gioco pronto (low poly)No
  • UV mappatoYes
  • UV non avvoltonon-overlapping

Formati e file

3ds Max
(.max)
169 MB

default_scanline
RangeRover_burned_3DSMax2015.zip
FBX
(.fbx)
173 MB

RangeRover_burned_fbx.zip
OBJ
(.obj)
168 MB

RangeRover_burned_obj.zip

Descrizione

GAME/REAL-TIME READY. This is realistic low-poly 3d model of Burned Car. Ready for use in videogames, virtual reality, augmented reality or real-time renders or background in movie, animation. Preview images are done using Marmoset Toolbag 2 renderer This is a high quality; low poly asset originally modeled in 3DS Max 2015. Normal map was baked from a high poly model to provide great detail while minimizing the polygon count. Realistic textures created in Mari. This model is not intended for subdivision. Poly: 51767 Tris: 84921 Verts: 47999 Includes texture maps in .tga resolution 4096x4096 Polygons are all quads or tris, no n-gons Model unwrapped manually to make most efficient use of the UV space, No special plug-ins needed to use this product All materials and objects named appropriately Renderer is default scanline, no lights or extraneous objects included. Object pivot points at 0,0,0. Object scaled to approximate real world size (meters) .obj and .fbx versions exported from 3ds Max 2015
GIOCO / IN TEMPO REALE PRONTO. Questo è il modello 3d low-poly realistico di Burned Car. Pronto per l'uso in videogiochi, realtà virtuale, realtà aumentata o rendering in tempo reale o sfondo in film, animazione. Le immagini di anteprima vengono eseguite utilizzando il renderer Marmoset Toolbag 2 Questa è un'alta qualità; Asset low poly originariamente modellato in 3DS Max 2015. La mappa normale è stata elaborata da un modello con un alto numero di poligoni per fornire grandi dettagli riducendo al minimo il conteggio dei poligoni. Texture realistiche create a Mari. Questo modello non è inteso per la suddivisione. Poly: 51767 Tris: 84921 Verts: 47999 Include mappe di texture in risoluzione .tga 4096x4096 I poligoni sono tutti quadricromia o tris, nessun modello n-gart aperto manualmente per un utilizzo più efficiente dello spazio UV, Nessun plug-in speciale necessario per utilizzare questo prodotto Tutti i materiali e gli oggetti nominati correttamente Renderer sono scanline di default, senza luci o oggetti estranei inclusi. Punti di rotazione dell'oggetto a 0,0,0. Oggetto ridimensionato per approssimare le dimensioni del mondo reale (metri) .obj e .fbx esportate da 3ds Max 2015
Sep 17, 2018 Data aggiunta
Nov 10, 2021 ultimo aggiornamento

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