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Sedia 02 Modello 3D

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Licenza RoyaltyTutti gli usi estesi
Ritorni semplici
Miglior prezzo garantito
Funziona fuori dalla scatola
50 visite
Luchador

specificazioni

  • Geometriapolygonal_quads/tris
  • poligoni1,383
  • vertici1,176
  • TexturesYes
  • riggedNo
  • AnimatoNo
  • Prontabile in 3DNo
  • Gioco pronto (low poly)No
  • UV mappatoYes
  • UV non avvoltonon-overlapping

Formati e file

3ds Max
(.max)
3 MB

default_scanline
chair02_2015_max.zip
FBX
(.fbx)
3 MB

chair02_fbx.zip
OBJ
(.obj)
3 MB

chair02_obj.zip

Descrizione

This product is intended for game/real time/background use. This model is not intended for subdivision. This is a high quality, low poly asset originally modeled in 3DS Max 2015. The normal map was baked from a high poly model, making this product look very detailed without using many polygons. The main renders and wireframes were done in Marmoset Toolbag 2. ||SPECS|| Low Poly Model (1 Object) • chair02 || Geometry || • 2240 Total Tris • 1383 Total Polys • 1176 Total Verts • Polygons are all quads or tris, no n-gons • Model unwrapped manually to make most efficient use of the UV space • Model scaled to approximate real world size (inches) • Dimensions: W:20'' x L:20'' x H:32'' • Model centered at the origin • All textures, materials and objects named appropriately • Tested in Marmoset Toolbag 2 • Tested in Unreal Engine 4 • No special plug-ins needed to use this product • .obj and .fbx versions exported from 3ds Max 2015 || Textures || • 1024x1024 diffuse, specular, gloss, normal and ambient occlusion (AO) maps • Textures in .tga format • Textures made for Physically Based Rendering (PBR) • Model texture paths are stripped One final note: Unfortunately there's no universal standard for normal map orientation between game engines. If the normals don't look correct try inverting the green and/or red channels of the normal map in an image editor.
Oct 01, 2019 Data aggiunta
Oct 12, 2021 ultimo aggiornamento

Recensioni

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