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CSI Evidence Placard Modello 3D

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Licenza RoyaltyTutti gli usi estesi
Ritorni semplici
Miglior prezzo garantito
Funziona fuori dalla scatola
22 visite
bbickl22

specificazioni

  • Geometriapolygonal_quads only
  • poligoni792
  • vertici809
  • TexturesYes
  • riggedNo
  • AnimatoNo
  • Prontabile in 3DNo
  • Gioco pronto (low poly)No
  • UV mappatoYes
  • UV non avvoltonon-overlapping

Formati e file

3ds Max
(.max)
10 MB

default_scanline
Placard_max.zip
FBX
(.fbx)
12 MB

Placard_FBX.zip
(.upk)
9 MB

Placard_UE4-10.zip
(.unitypackage)
5 MB

placard.unitypackage

Descrizione

This is a model of a crime scene evidence placard, often placed next to small pieces of evidence for photographs. This particular model includes numbers 1-9 and a blank for flexibility. It is highly optimized and ready for any use from closeup renders to detail props in a real-time, VR, AR, or mobile game! --------------------- Included --------------------- This model has two versions, one for DCC/subdivision, and another that is designed for games and real-time applications. The 3ds Max download includes the scene used to render the signature image and product images, set up for default scanline. It includes the textures as png and the psd source file. The FBX download includes the model exported at game resolution, textures, psd, and Marmoset Toolbag 3 scene used to generate the spinners. The game native formats have the model and textures imported in this directory: Content(Assets)/Turbosquid_models/Placard_bbickl22/ The Unreal version uses material instances and has simple collision set up. The Unity version uses the standard/metalness shader. --------------------- Mesh --------------------- The mesh has the following counts: 116 Tris - real-time with normalmaps 916 Tris - Subdiv 0 3664 Tris - Subdiv 1 Both version are UV mapped with no overlapping. This model uses real-world scale, cm. The plaque itself is approximately 10x10x10 cm. --------------------- Textures --------------------- Textures have been optimized for PBR metalness, however, the surface is simple enough to use the textures for more traditional specular workflows. The PSD includes all submaps included as Layer Comps. The texture was made in Photoshop. Textures are 512x1024 uncompressed png, with packed maps as a tga. BaseColor (blank, 1-9) Metalness Smoothness/Gloss AO Unity 5 packed maps (metal/ao/smooth)
Oct 15, 2019 Data aggiunta
Sep 26, 2021 ultimo aggiornamento

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