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Stuzzicadenti Daga Arkansas 02 Modello 3D

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Stuzzicadenti Daga Arkansas 02 royalty-free 3d model - Preview no. 1
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alex_blitz

specificazioni

  • Geometriapolygonal
  • poligoni2,083
  • vertici2,004
  • TexturesYes
  • riggedNo
  • AnimatoNo
  • Prontabile in 3DNo
  • Gioco pronto (low poly)No
  • UV mappatoYes
  • UV non avvoltonon-overlapping

Formati e file

OBJ
(.obj)

Dagger_Arkansas_toothpick_02_standart_materials.obj
Maya
(.ma)

mentalray
Dagger_Arkansas_toothpick_02_standart_materials.mb
3ds Max
(.max)

other
Dagger_Arkansas_toothpick_02_standart_materials.max
Maya
(.ma)

mentalray
Dagger_Arkansas_toothpick_02_standart_materials.ma
FBX
(.fbx)

Dagger_Arkansas_toothpick_02_standart_materials.fbx
Maya
(.ma)

mentalray
Dagger_Arkansas_toothpick_02.mb
Maya
(.ma)

mentalray
Dagger_Arkansas_toothpick_02.ma
Maya

Dagger_Arkansas_toothpick_02_standart_materials.mtl
Maya
2 MB

UVmaps.rar
Maya
3 MB

Textures_and_NormalMaps.rar

Descrizione

High-detailed, realistic polygonal model of the dagger "Arkansas toothpick" for close up renders and any product visualizations. Model is not a very high poly and can be used in games after triangulation. The Arkansas toothpick is a heavy dagger with a 1220-inch (3051 cm) pointed, straight blade. This is one of the classic fighting knives of the American frontier. Features: - Natively modeled in Maya 2014 - Rendered in Mental Ray - Standard materials version included - Major assemblies are grouped - All mapped polygon meshes - Bump maps, textures and UVmap resolution: from 1458x972 to 2048x4096 in *.jpg formats. - All Materials and Lights used are included with model in Maya formats - Scene is scaled to real world Textures: 01.TextureBackgroundWeaponary22.jpg - 1458x972 px. 02.BumpMap_Cross02.jpg - 2048x4096 px. 03.NormalMap_Cross02.jpg - 2048x4096 px. 04.Texture_Handle01.jpg - 2048x4096 px. In the folder "UVmaps" you will find all the UVmaps. Standard materials version included, but for good results you have to adjust shaders. Warning: Depending on which software package you are using, the exchange formats (.max, .obj, or .fbx) may not match the preview images exactly. Mental Ray is required for the render realistic scene in Maya 2014. Version in 3DS MAX format is only available with standard materials.
Aug 04, 2020 Data aggiunta
Feb 16, 2026 ultimo aggiornamento

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