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Città di Damasco Modello 3D

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Licenza RoyaltyTutti gli usi estesi
Ritorni semplici
Miglior prezzo garantito
Funziona fuori dalla scatola
0 visite
Mousecg

specificazioni

  • Geometriapolygonal_ngons used
  • poligoni388,069
  • vertici951,435
  • TexturesYes
  • riggedNo
  • AnimatoNo
  • Prontabile in 3DNo
  • Gioco pronto (low poly)No
  • UV mappatoYes
  • UV non avvoltomixed

Formati e file

Cinema 4D
(.c4d)
12 MB

default_scanline
DAMASCUS_c4d.rar
OBJ
(.obj)
23 MB

DAMASCUS_obj.rar
DXF
(.dxf)
4 MB

damascus_dxf.rar
FBX
(.fbx)
20 MB

DAMASCUS_fbx.rar
3DS
(.3ds)
10 MB

DAMASCUS_3ds.rar
(.unknown)
1 MB

Damascus_svg.rar
10 MB

texture.rar
15 MB

TEXTURE_MAPS.rar

Descrizione

3d representation of Damascus_Syria using 2019 map data. Includes entire Damascus city and surroundings. This scene contains details of buildings, roads, land details, area details, airport, railway and water details. File formats include, C4D - curves, polygons, nurbs with editable parameters. FBX - polygon OBJ- polygon DXF- 2d CAD 3DS- polygon SVG- 2d vector file (illustrator 8) texture- hdr sky, grass,ground,stone,mud Clean scene with properly grouped elements. All objects are properly arranged and added with proper name and materials. For user convenience the scene has proper hierarchy with layers, materials and groups. Buildings are extracted from real world data. There are random buildings added to some areas where real world data is partially available (missing height details). Scene include following groups/objects (depending on the original data some parts may be missing) -AERIALWAY -AEROWAY aerodrome apron taxiway terminal -BARRIER -BOUNDARY -BUILDING random apartments farm hotel house detached residential dormitory terrace houseboat bungalow static_caravan cabin commercial office industrial retail etc. -HIGHWAY motorway trunk primary secondary tertiary unclassified residential motorway_link trunk_link primary_link secondary_link tertiary_link living_street service pedestrian track bus_guideway escape raceway road Paths footway bridleway steps path cycleway construction proposed rest_area -HISTORIC -LAND USE commercial construction industrial residential retail -MAN MADE bridge -MILITARY -NATURAL wood tree_row tree scrub heath moor grassland -PLACE -RAILWAY abandoned construction disused funicular light_rail miniature monorail narrow_gauge preserved rail subway tram -TOURISM -WATERWAY river riverbank stream wadi drystream canal drain ditch fairway dock boatyard dam weir stream_end waterfall lock_gate You can easily hide any layer/groups for better visualization. Due to small size and minimum details this scene can be easily loaded. Materials can easily be changed and altered. Adding texture is easy, thanks to unique materials for each sections. Contains procedural textures which is not exported in FBX,OBJ,3ds Map data : OpenStreetMap contributors CAMERA ZOOM=10KM MAP ZOOM =10.37 Ratio: 1:301 668 3d scene scale : 1:1 Scene unit: cm **No elevation data** **Bridges provided are place holder mesh. Height and shapes vary in real world** **Building heights are identical to real world where such data exist. Else randomly extruded.** **Building shapes are roughly obtained due to lack of data** ** cross bridges and under passages can be defined using the bridge data provided.** **Tree and vegetation is not included. However you can easily populate trees and plants using the data provided.** **In order to maintain simplicity and user friendliness all objects are kept in minimum polygon possible.** **Only Cinema 4d file will give the same render. Other formats need re assigning the texture and shader accordingly. However all materials will be the same with proper naming.** ** Cinema 4d file may take a while to load (depending on the PC configuration) because of parametric work flow, Extrude, sweep nurbs are used in most of the place. You can easily adjust the wid
Sep 29, 2020 Data aggiunta
Aug 17, 2021 ultimo aggiornamento

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