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Modello 3D del busto della statua di David Modello 3D

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Modello 3D del busto della statua di David royalty-free 3d model - Preview no. 1
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Modello 3D del busto della statua di David royalty-free 3d model - Preview no. 1
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Licenza RoyaltySolo editoriale
Ritorni semplici
Miglior prezzo garantito
Funziona fuori dalla scatola
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specificazioni

  • Geometriapolygonal
  • poligoni66,224
  • vertici35,803
  • TexturesYes
  • riggedNo
  • AnimatoNo
  • Prontabile in 3DNo
  • Gioco pronto (low poly)No
  • UV mappatoYes
  • UV non avvoltonon-overlapping

Formati e file

3ds Max
(.max)
2 MB

default_scanline
DavidBust_3DSMax2011_DefaultScanline.zip
3ds Max
(.max)
2 MB

mentalray
DavidBust_3DSMax2011_MentalRay.zip
OBJ
(.obj)
2 MB

DavidBust_OBJ.zip
Zbrush
(.ztl)
55 MB

DavidBust_Zbrush4R6.zip
Zbrush
49 MB

DavidBust_Textures.zip

Descrizione

== David Statue Bust 3D Model == This is the guaranteed the highest quality and most accurate replica 3d model of the David statue Bust you will find for sale. This 3d model is based of the masterpiece of Renaissance sculpture by Michelangelo. This mesh was originally sculpted in Zbrush and rendered in 3DS Max. Mesh is modeled to aprox real world scale. Mesh has enough detail for you to bake it down to a lower poly model if your project requires. Also a good starting base for your 3d printing needs. For a full version of David Statue 3d model please search for product ID 838538, or simply click on my profile to checkout my other models. =================================================================================================================== =Polygon Count= Statue = 66224 vertex 35803 Includes 3DS Max 2011 Mental Ray (.max) 3DS Max 2011 Default Scanline (.max) Zbrush 4R6 (.ztl) OBJ .obj High resolution (4096 x 4096) Textures (.tga) =================================================================================================================== Model was created in 3DS Max, however, if that is not your native 3d program, simply import the .OBJ and textures into your 3d software of choice instead. Easy! =================================================================================================================== I am a professional 3d Artist with over 6 years experience in developing models for films and video games. My models are professional and of high quality. No Ngons, overlapping vertices, organized in layers, efficient use of uv unwrap space, etc.
Nov 12, 2021 Data aggiunta
Feb 14, 2022 ultimo aggiornamento

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