Debris Groundfill Junk Trash Kit Game Ready Modello 3D
0
Licenza RoyaltyTutti gli usi estesi
Ritorni semplici
Miglior prezzo garantito
Funziona fuori dalla scatola
specificazioni
- Geometriapolygonal_quads/tris
- poligoni999
- vertici999
- TexturesYes
- riggedNo
- AnimatoNo
- Prontabile in 3DNo
- Gioco pronto (low poly)No
- UV mappatoYes
- UV non avvoltomixed
Descrizione
Real Time,Game Ready, Debris Junk Pile Kit Collection with PBR Textures.
Includes the following 3d file types: (use the .fbx file to import into any popular 3d package)
Blender 2.90.1
.FBX
.OBJ
Marmoset 2 File - (the images you see in the thumbnails are using this file)
1. SM_Debris_Pile_Large_01
Tris: 25,156 Verts: 12, 732
2. SM_Debris_Pile_Small_01
Tris: 2,858 Verts: 1,487
3. SM_Debris_Pile_Med_02
Tris:8,024 Verts: 4,138
4. SM_Debris_Pile_Med_01
Tris: 15,186 Verts: 7,697
5. SM_Debris_Tire_Stack_01
Tris: 15,480 Verts: 7,740
6. SM_Debris_CinderBlock_Pile_01
Tris: 1,872 Verts: 954
7. SM_Debris_Brick_Pile_01
Tris: 792 Verts: 452
8. SM_Debris_Board_Pile
Tris: 340 Verts: 202
9. SM_Debris_CinderBlock
Tris: 184 Verts: 90
10. SM_Debris_CinderBlock_Chunk_01
Tris: 32 Verts: 18
11. SM_Debris_CinderBlock_Chunk_02
Tris: 38 Verts: 21
12. SM_Debris_CinderBlock_Chunk_03
Tris: 38 Verts: 21
13. SM_Debris_Brick_Single
Tris: 12 Verts: 8
14. SM_Debris_Brick_Half
Tris: 52 Verts: 28
15. SM_Debris_Brick_Chunk_01
Tris: 36 Verts: 20
16. SM_Debris_Brick_Chunk_02
Tris: 36 Verts: 20
17. SM_Debris_Tire_Single
Tris: 1,740 Verts: 860
18. SM_Debris_Board_Full_01
Tris: 12 Verts: 8
19. SM_Debris_Board_Full_02
Tris: 12 Verts: 8
20. SM_Debris_Board_Half_02
Tris: 28 Verts: 16
21. SM_Debris_Board_Half_01
Tris: 28 Verts: 16
22. SM_Debris_Board_Shard_01
Tris: 24 Verts: 14
23. SM_Debris_Board_Shard_02
Tris: 24 Verts:14
24. SM_Debris_Pole_Long
Tris: 68 Verts: 36
25. SM_Debris_Pole_Short
Tris: 92 Verts: 48
Display images were rendered in Marmoset Toolbag.
Normal maps were baked from a high poly model in Substance Painter. The Normal Maps are baked with the MikkT tangent space setting.
The textures are located in the .zip file. You will also find all the program files located in the .zip folder. We recommend downloading the .zip and opening up your desired 3d format from there, the texture paths should automatically hook up that way.
Includes the following PBR texture types (BOTH Metalness and Specular workflows, perfect for Unity, Cryengine and UE4):
4096x4096: Ambient_Occlusion
4096x4096: Normal Map
4096x4096: Diffuse
4096x4096: Gloss
4096x4096: Specular
4096x4096: Base Color
4096x4096: Roughness
4096x4096: Metalness
4096x4096 UV
Source texture maps from the hi-poly bake are also included so you can re-texture if desired.
4096x4096: Ambient_Occlusion
4096x4096: Curvature
4096x4096: MeshNormals
4096x4096: Position
4096x4096: Thickness
4096x4096: World_Space_Normal
Note about textures. The Normal maps are -y, this is fine for directx. If they look flipped, just highlight the green channel in photoshop and hit ctrl+i.
If the roughness and metalness look too shiny in say, UE4, you'll have to make sure they are set to linear. Just double click the texture and uncheck the sRGB box.
You can also fix that by combining maps in an image editor like Photoshop.
UV's are mostly flat with a few pieces overlapping where necessary.
Units are Metric.
Game Ready!
Please click on my Username MeshMagnet for more Game-Ready models!
Includes the following 3d file types: (use the .fbx file to import into any popular 3d package)
Blender 2.90.1
.FBX
.OBJ
Marmoset 2 File - (the images you see in the thumbnails are using this file)
1. SM_Debris_Pile_Large_01
Tris: 25,156 Verts: 12, 732
2. SM_Debris_Pile_Small_01
Tris: 2,858 Verts: 1,487
3. SM_Debris_Pile_Med_02
Tris:8,024 Verts: 4,138
4. SM_Debris_Pile_Med_01
Tris: 15,186 Verts: 7,697
5. SM_Debris_Tire_Stack_01
Tris: 15,480 Verts: 7,740
6. SM_Debris_CinderBlock_Pile_01
Tris: 1,872 Verts: 954
7. SM_Debris_Brick_Pile_01
Tris: 792 Verts: 452
8. SM_Debris_Board_Pile
Tris: 340 Verts: 202
9. SM_Debris_CinderBlock
Tris: 184 Verts: 90
10. SM_Debris_CinderBlock_Chunk_01
Tris: 32 Verts: 18
11. SM_Debris_CinderBlock_Chunk_02
Tris: 38 Verts: 21
12. SM_Debris_CinderBlock_Chunk_03
Tris: 38 Verts: 21
13. SM_Debris_Brick_Single
Tris: 12 Verts: 8
14. SM_Debris_Brick_Half
Tris: 52 Verts: 28
15. SM_Debris_Brick_Chunk_01
Tris: 36 Verts: 20
16. SM_Debris_Brick_Chunk_02
Tris: 36 Verts: 20
17. SM_Debris_Tire_Single
Tris: 1,740 Verts: 860
18. SM_Debris_Board_Full_01
Tris: 12 Verts: 8
19. SM_Debris_Board_Full_02
Tris: 12 Verts: 8
20. SM_Debris_Board_Half_02
Tris: 28 Verts: 16
21. SM_Debris_Board_Half_01
Tris: 28 Verts: 16
22. SM_Debris_Board_Shard_01
Tris: 24 Verts: 14
23. SM_Debris_Board_Shard_02
Tris: 24 Verts:14
24. SM_Debris_Pole_Long
Tris: 68 Verts: 36
25. SM_Debris_Pole_Short
Tris: 92 Verts: 48
Display images were rendered in Marmoset Toolbag.
Normal maps were baked from a high poly model in Substance Painter. The Normal Maps are baked with the MikkT tangent space setting.
The textures are located in the .zip file. You will also find all the program files located in the .zip folder. We recommend downloading the .zip and opening up your desired 3d format from there, the texture paths should automatically hook up that way.
Includes the following PBR texture types (BOTH Metalness and Specular workflows, perfect for Unity, Cryengine and UE4):
4096x4096: Ambient_Occlusion
4096x4096: Normal Map
4096x4096: Diffuse
4096x4096: Gloss
4096x4096: Specular
4096x4096: Base Color
4096x4096: Roughness
4096x4096: Metalness
4096x4096 UV
Source texture maps from the hi-poly bake are also included so you can re-texture if desired.
4096x4096: Ambient_Occlusion
4096x4096: Curvature
4096x4096: MeshNormals
4096x4096: Position
4096x4096: Thickness
4096x4096: World_Space_Normal
Note about textures. The Normal maps are -y, this is fine for directx. If they look flipped, just highlight the green channel in photoshop and hit ctrl+i.
If the roughness and metalness look too shiny in say, UE4, you'll have to make sure they are set to linear. Just double click the texture and uncheck the sRGB box.
You can also fix that by combining maps in an image editor like Photoshop.
UV's are mostly flat with a few pieces overlapping where necessary.
Units are Metric.
Game Ready!
Please click on my Username MeshMagnet for more Game-Ready models!
Nov 13, 2021
Data aggiunta
Mar 09, 2022
ultimo aggiornamento
Recensioni
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