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DHC-2T Turbo Beaver Aircraft Modello 3D

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DHC-2T Turbo Beaver Aircraft royalty-free 3d model - Preview no. 1
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specificazioni

  • Geometriapolygonal_quads/tris
  • poligoni82,861
  • vertici87,430
  • TexturesYes
  • riggedNo
  • AnimatoNo
  • Prontabile in 3DNo
  • Gioco pronto (low poly)No
  • UV mappatoYes
  • UV non avvoltomixed

Formati e file

3DS
(.3ds)
3 MB

DHC-2T Turbo Beaver Aircraft_3ds.zip
FBX
(.fbx)
5 MB

DHC-2T Turbo Beaver Aircraft_fbx.zip
Maya
(.ma)
6 MB

mentalray
DHC-2T Turbo Beaver Aircraft_mb.zip
OBJ
(.obj)
3 MB

DHC-2T Turbo Beaver Aircraft_obj.zip
3ds Max
(.max)
5 MB

mentalray
DHC-2T Turbo Beaver Aircraft_max.zip

Descrizione

-- Originally created with 3DS Max 2013 -- || SPECS || - model is a set of 24 meshes within one group (.max has additional meshes for render - floor) - Standard materials only (except .max) - Geometry: Polygonal - Polygons: 82,875 - Vertices: 87,403 - Tris: 163,138 - .max file includes additional lights (photometriclights), materials (mental ray carpaint) and render settings Textures: 8 pieces (.jpg format) Texture dimensions: 1.body_diffuse 4096x4096 2.body_bump 4096x4096 3.forehead_diffuse 4096x4096 4.shina_bump 4096x4096 5.tail 4096x4096 6.wings 4096x4096 7.wings_big_difuse 4096x4096 8.wings_big_bump 4096x4096 - file formats : 3ds Max 2013 (.max) - 12.80 Mb Autodesk FBX (.fbx) - 4.35 Mb 3ds max (.3ds) - 4.72 Mb OBJ (.obj) - 10.80 MB Maya 2013 (.mb) - 12.90 Mb || GENERAL CHARACTERISTICS|| - Clean mesh, mostly quads - Model has real-world scale: • height of 3,2 m, • length of 10,8 m, • width of 14,5 m - model is centered at 0,0,0. - Objects, Materials, Textures use meaningful names. (striped texture path names) - No Third-party renderer or plug-ins needed.
- Originariamente creato con 3DS Max 2013 - || SPECS || - modello è un insieme di 24 mesh all'interno di un gruppo (.max ha mesh addizionali per render - floor) - Solo materiali standard (eccetto .max) - Geometria: poligonale - Poligono: 82.875 - Vertices: 87.403 - Tris: 163.138 - .max il file include luci aggiuntive (fotometri), materiali (mental ray carpaint) e impostazioni di rendering Textures: 8 pezzi (formato .jpg) Dimensioni texture: 1.body_diffuse 4096x4096 2.body_bump 4096x4096 3.forehead_diffuse 4096x4096 4.shina_bump 4096x4096 5.tail 4096x4096 6 .wings 4096x4096 7.wings_big_difuse 4096x4096 8.wings_big_bump 4096x4096 - formati file: 3ds Max 2013 (.max) - 12.80 Mb Autodesk FBX (.fbx) - 4.35 Mb 3ds max (.3ds) - 4.72 Mb OBJ (.obj) - 10.80 MB Maya 2013 (.mb) - 12.90 Mb || CARATTERISTICHE GENERALI || - Rete pulita, per lo più quadruple - Il modello ha scala reale: • altezza di 3,2 m, • lunghezza di 10,8 m, • larghezza di 14,5 m - il modello è centrato a 0,0,0. - Oggetti, materiali, trame usano nomi significativi. (nomi di percorsi texture a strisce): non è necessario alcun renderer o plug-in di terze parti.
Sep 19, 2018 Data aggiunta
Nov 12, 2021 ultimo aggiornamento

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Perché non essere il primo a rompere il ghiaccio?