Bocca di cane Modello 3D
0
Licenza RoyaltyTutti gli usi estesi
Ritorni semplici
Miglior prezzo garantito
Funziona fuori dalla scatola
specificazioni
- Geometriapolygonal_quads/tris
- poligoni9,468
- vertici9,700
- TexturesYes
- riggedNo
- AnimatoNo
- Prontabile in 3DNo
- Gioco pronto (low poly)No
- UV mappatoYes
- UV non avvoltonon-overlapping
Descrizione
High detailed realistic Dog Mouth model. Clean UVmapped and professional textured. Based on high quality sculpting and best references.
Smoothable mesh with quads mostly.
Gums, teeth and tongue are separated meshes.
Scene is ready to render with Arnold render to have the same result as on thumbnails.
.......................................................................................................................
POLYCOUNT: 9468 (polygons)
Tongue - 1171
Teeth - 5583
Gums - 2714
Mesh is quad based mainly with less count of triangles, smoothable and clean.
Hided meshes (tongue pre-rig shape) is 1171
........................................................................................................................
TEXTURES: 8192x8192 JPG files.
Texture types:
- Diffuse
- Normal
- Displacement
- Occlusion
PSD layered file included in Additional Files section.
........................................................................................................................
MEASUREMENT UNITS: Centimeters.
Model is a real world scale.
........................................................................................................................
FORMATS included:
.mb (maya 2011 binary)
.obj (alias wavefront)
.FBX (Autodesk)
........................................................................................................................
LIGHT RELATIONSHIPS
-Ground plane is not affected by Back_Light because of specific location.
You can change this, if you want, in In Relationship Editors > Light Linking.
........................................................................................................................
NO PLUG-IN needed!
NO POSTWORK on this renders.
........................................................................................................................
Check for HD thumbnails!
Smoothable mesh with quads mostly.
Gums, teeth and tongue are separated meshes.
Scene is ready to render with Arnold render to have the same result as on thumbnails.
.......................................................................................................................
POLYCOUNT: 9468 (polygons)
Tongue - 1171
Teeth - 5583
Gums - 2714
Mesh is quad based mainly with less count of triangles, smoothable and clean.
Hided meshes (tongue pre-rig shape) is 1171
........................................................................................................................
TEXTURES: 8192x8192 JPG files.
Texture types:
- Diffuse
- Normal
- Displacement
- Occlusion
PSD layered file included in Additional Files section.
........................................................................................................................
MEASUREMENT UNITS: Centimeters.
Model is a real world scale.
........................................................................................................................
FORMATS included:
.mb (maya 2011 binary)
.obj (alias wavefront)
.FBX (Autodesk)
........................................................................................................................
LIGHT RELATIONSHIPS
-Ground plane is not affected by Back_Light because of specific location.
You can change this, if you want, in In Relationship Editors > Light Linking.
........................................................................................................................
NO PLUG-IN needed!
NO POSTWORK on this renders.
........................................................................................................................
Check for HD thumbnails!
Mar 23, 2022
Data aggiunta
Mar 23, 2022
ultimo aggiornamento
Recensioni
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