Cavaliere nano D2K1 Modello 3D
0
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Funziona fuori dalla scatola
specificazioni
- Geometriapolygonal_quads/tris
- poligoni35,158
- vertici36,031
- TexturesNo
- riggedNo
- AnimatoNo
- Prontabile in 3DNo
- Gioco pronto (low poly)No
- UV mappatoYes
- UV non avvoltonon-overlapping
Descrizione
This is a high polygon sculpt of Dwarf Knight. it is one amongst many in the Dwarf Kight Series product line.
Character is 152 cm tall (4 feet 9 inches)
.ZTL DETAILS
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Product is provided in obj and .ztl format. You need to have Zbrush 4r7 or above to open .ztl file.
This product opens with all the subtools/meshes on their lowest subdivision level. subdivisions of each subtool ranges from 1 to 5,7 and 8 subdivision levels and can be exported from zbrush to your 3d package of choice. Either by exporting .obj files or using the GoZ feature in Zbrush.
**Links to free video tutorials on how to use GoZ in zbrush with Maya,3ds Max and Cinema 4D provided with product download
UV MAPPING
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All meshes have been UVed
....::: GEOMETRY LIST :::....
Head and shoulders
eyes
tongue
teeth
eyebrows
mustache
mustache wrap
braids
braid end ties
braid hair tips
beard
beard wrap
beard wrap lace
beard wrap lace end
Pauldron(Shoulder armor)
Pauldron straps
Breastplate
Breastplate straps
ChainMail shirt
rebrace (upper arm armor)
couter (elbow armor)
vambrace ( lower arm armor)
gauntlets(hand armor)
pants
leg under armor padding
tasset (drapping thigh armor)
cuissie (upper leg armor)
poleyn (knee armor)
greaves (lower leg armor)
sabaton (feet armor)
Tabard piece 1 (arm cloth)
Tabard piece 2 (shirt)
Tabard piece 3 (waist cloth)
belt
....::: POLYPAINT & MATERIALS :::....
Every single subtool/mesh, but the armor and belt buckle metals, has been polypainted.
The metals of this product have a pure white rgb color. They rely on the pixologic's MAH_Shiny(armor) and Reflected Yellow(belt buckles) matcap materials for their shiny metal look. These materials can be downloaded on the pixologic site in the materials section.
All other assets have detailed paint work. Baking textures with these assets will product rich diffuse maps.
**Links to free video tutorials on how to convert polypaint to textures and export them out of zbrush provided with product download
**Links to free video tutorials on how to use MutiMap exporter, that ships with zbrush, to export other detail tetures(Normal, Displacement, Bump, etc) provided with product download
*You can repaint any of the characters assets to meet your projects needs.
Nov 01, 2019
Data aggiunta
Feb 21, 2022
ultimo aggiornamento
Recensioni
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