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Formula 2 Generic Car Season 2018 Modello 3D

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Formula 2 Generic Car Season 2018 royalty-free 3d model - Preview no. 1
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specificazioni

  • Geometriapolygonal_quads/tris
  • poligoni8,872
  • vertici8,979
  • TexturesYes
  • riggedNo
  • AnimatoNo
  • Prontabile in 3DNo
  • Gioco pronto (low poly)No
  • UV mappatoYes
  • UV non avvoltomixed

Formati e file

3DS
(.3ds)
7 MB

formula2_2018_generic_model_3ds.zip
DXF
(.dxf)
10 MB

formula2_2018_generic_model_dxf.zip
FBX
(.fbx)
9 MB

formula2_2018_generic_model_fbx.zip
OBJ
(.obj)
8 MB

formula2_2018_generic_model_obj.zip
3ds Max
(.max)
18 MB

vray 3.30
formula2_2018_generic_model_v2_max.zip

Descrizione

Low-poly subdivision-ready Formula 2 Generic Car 3d model with PBR materials (Specular and Metallic workflows). Based on the 2018 season regulations. With Halo driver security system. Advantages of the model: - Very clean geometry. - This model is maximally optimized for use in 3d games and VR. - Very low polycount. The model without turbosmooth is great for mobile games. And if you apply a turbosmooth modifier it starts to look great in large projects on PCs or game consoles. All this became possible thanks to a very competent application of smoothing groups and properly adjusted geometry. - Real world scale. So you can easily import this model in your project without need to change anything. - The model uses smoothing groups, so you can always increase the detail to the required level simply by applying a turbosmooth modifier with the necessary number of iterations. - Divided into functional parts and grouped for easy editing and using in game engines. - The model consists of 26 separate objects grouped together. Each of this objects has a simple and understandable name. - Specular and Metallic workflow textures included! - Compatible with the majority of modern game engines! Model specifications: Created in 3DS Max 2016 and rendered with V-Ray 3.30. Lighting is a mix of global illumination from HDRI (included) and 1 v-ray light. The model does not require the installation of any additional plug-ins or software. All you need to get the exact same rendering as on the preview image is the 3DS Max 2016 and V-Ray 3.30. Polygons count: 8872 (no n-gons) Vertices count: 8979 Materials: A V-Ray PBR material with specular workflow is applied to the model. All of its parameters were created for the StemCell standard. Textures (Specular workflow): - Diffuse (2048 x 2048 PNG) - DX NormalMap (2048 x 2048 PNG) - Specular (2048 x 2048 PNG) - Glossiness (2048 x 2048 PNG) - Opacity (2048 x 2048 PNG) Textures (Metallic workflow): - Base Color (2048 x 2048 PNG) - GL NormalMap (2048 x 2048 PNG) - Metallic (2048 x 2048 PNG) - Roughness (2048 x 2048 PNG) - Opacity (2048 x 2048 PNG) Model available in such formats: - MAX (2016) - FBX - OBJ - 3DS - DXF (2010) There are two versions of the model in all archives with additional formats: The original one and one with the applied turbosmooth (1 iteration) modifier.
Dec 24, 2019 Data aggiunta
Mar 06, 2022 ultimo aggiornamento

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