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Valvola del carburante Modello 3D

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Valvola del carburante royalty-free 3d model - Preview no. 1
Valvola del carburante royalty-free 3d model - Preview no. 2
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Valvola del carburante royalty-free 3d model - Preview no. 1
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Licenza RoyaltyTutti gli usi estesi
Ritorni semplici
Miglior prezzo garantito
Funziona fuori dalla scatola
32 visite
Luchador

specificazioni

  • Geometriapolygonal_quads/tris
  • poligoni4,334
  • vertici5,322
  • TexturesYes
  • riggedNo
  • AnimatoNo
  • Prontabile in 3DNo
  • Gioco pronto (low poly)No
  • UV mappatoYes
  • UV non avvoltooverlapping

Formati e file

3ds Max
(.max)
46 MB

default_scanline
fuelvalve_2016_max.zip
FBX
(.fbx)
46 MB

fuelvalve_fbx.zip
OBJ
(.obj)
46 MB

fuelvalve_obj.zip

Descrizione

Fuel Valve is a high quality, low poly asset originally modeled in 3DS Max 2016. The normal map was baked from a high poly model, making this product look very detailed without using many polygons. This product is intended for game/real time/background use. This model is not intended for subdivision. The main renders and wireframes were done in Marmoset Toolbag 2. Default renders in 3ds Max will NOT look like the preview images. The Marmoset scenes for the renders and wireframes ARE included with the model. ||SPECS|| Low Poly Model (1 Object) -fuelvalve || Geometry || 8360 Total Tris 4334 Total Polys 5322 Total Verts Polygons are all quads or tris, no n-gons Model unwrapped manually to make most efficient use of the UV space. All materials and objects named appropriately Scaled to approximate real world size (inches) Dimensions: 100'' x 134 '' x 66 '' Tested in Marmoset Toolbag 2 (see renders) Tested in Source Engine No special plug-ins needed to use this product .obj and .fbx versions exported from 3ds Max 2016 || Textures || 2048x2048 diffuse, roughness, metalness, normal and AO (ambient occlusion) maps Textures designed for physically based rendering (PBR) Textures in .tga format Model texture paths are stripped This texture was made with Substance Painter. The Substance Painter file is available as a separate download upon purchase. || Bonus || The high poly model used to bake the texture maps is also included as a separate download upon purchase of this product. * Unfortunately there's no universal standard for normal map orientation between game engines. If the normals don't look correct try inverting the green channel of the normal map in an image editor. Unreal Engine 4 and Source Engine will need the green channel inverted.
Oct 15, 2019 Data aggiunta
Feb 27, 2022 ultimo aggiornamento

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