Grande casco Modello 3D
specificazioni
- Geometriapolygonal_quads only
- poligoni31,200
- vertici32,822
- TexturesYes
- riggedNo
- AnimatoNo
- Prontabile in 3DNo
- Gioco pronto (low poly)No
- UV mappatoYes
- UV non avvoltonon-overlapping
Descrizione
GREAT HELM
Revised : March 2025
Realistic looking model of a medieval Great Helm with padded Liner.
Typical style from around 13th - 14th century
|| USAGE || The Model is suitable for use in visualization, broadcast, high-res film close-up, advertising, etc. This model is suitable for Production and also games, cartoons, mods or any real time applications The asset is detailed enough to allow close up shots. || GENERAL || Model is built to real-world scale (approx. lenght: 41.6 cm, width: 27.5cm, height: 39.2cm (16.3 inch x 10.8 inch x 15.4 inch) Scene objects are organized by layers / groups / selection sets Lights and cameras are included in the 3ds max 2019 VRay and Arnold version, in the Blender Version but not in FBX || SPECS || This model 6 objects and a backplane This model contains 31200 polygons (Quads) Polycount: *GEO_Liner: 384 *GEO_Male_Bust: 13192
*GEO_Great_Helmet: 9302
*GEO_Brass_Fittings: 4566
*GEO_Rivets: 1600
*GEO_Fitting_Rivets: 2048 *Backplane: 108 || TEXTURES & SHADERS|| 3ds Max 2019 Vray -> VrayMtl 3ds Max 2019 Arnold -> Physical Material
Blender -> Principled BSDF
The model contains 24 bitmap texture files to accommodate both Physically Based Render (PBR) workflows (Metallic / Roughness & Specular / Glossiness. The model contains 3 UV Sets (Helmet, Liner & Male Bust)
PNG format 4096 x 4096 pixel resolution. Included Map Types: * Ambient Occlusion * BaseColor * Diffuse * Glossiness * Metallic * Normal * Roughness * Specular All textures are handpainted. | PRESENTATION IMAGES || Unless otherwise noted on the image, all Product shots of this model have been rendered inside of 3ds Max with VRay. A Mormoset Toolbag rendering with post production in Photoshop has been also provided to show of how the model looks in different lighting solutions or in a game engine.
Recensioni
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