Scarponcini da trekking Modello 3D
0
Licenza RoyaltySolo editoriale
Ritorni semplici
Miglior prezzo garantito
Funziona fuori dalla scatola
specificazioni
- Geometriapolygonal_quads/tris
- poligoni33,226
- vertici33,398
- TexturesYes
- riggedNo
- AnimatoNo
- Prontabile in 3DNo
- Gioco pronto (low poly)No
- UV mappatoYes
- UV non avvoltonon-overlapping
Descrizione
Realistic, fully textured hiking boots 3d model.
This model can be used for both male and female characters.
Ready to render, no Ngons in the geometry.
Clean, smoothable mesh topology based on edgeloops.
Detailed enough for closeup renders.
The fine details were sculpted in Mudbox and rendered with a generated normals map.
The geometry is efficiently UV unwrapped without any overlappings.
The base (subD 0) mesh has 33235 polygons in total as per one boot.
The model can be subdivided to a desired mesh resolution.
Mapped with hi-res maps, all in 4096X4096 resolution.
The geometry is mapped with a diffuse (color), normal, bump and reflection maps.
The maps come in a layered PSD file format for custom modification of all texture elements.
You can easily add more texture variations like different colors, logos, etc.
For example, if you need a "clean and new" looking version you can just disable 3 layers and achieve this.
Both left and right boot are included with correct UV orientation.
The model was originally created in 3ds Max 2011 and rendered with V-Ray renderer.
Available in 3ds Max V-Ray and scanline rendering scenes. Both have similar image quality.
The rendering studio is included in both Max scene files.
Real world scale used for modeling with centimeters as unit.
Available in following file formats:
max 2011 V-Ray
max 2011 default scanline
.obj
.fbx
For other 3d apps you can easily import the obj and fbx files.
For more clothing and characters click on our name, thanks.
This model can be used for both male and female characters.
Ready to render, no Ngons in the geometry.
Clean, smoothable mesh topology based on edgeloops.
Detailed enough for closeup renders.
The fine details were sculpted in Mudbox and rendered with a generated normals map.
The geometry is efficiently UV unwrapped without any overlappings.
The base (subD 0) mesh has 33235 polygons in total as per one boot.
The model can be subdivided to a desired mesh resolution.
Mapped with hi-res maps, all in 4096X4096 resolution.
The geometry is mapped with a diffuse (color), normal, bump and reflection maps.
The maps come in a layered PSD file format for custom modification of all texture elements.
You can easily add more texture variations like different colors, logos, etc.
For example, if you need a "clean and new" looking version you can just disable 3 layers and achieve this.
Both left and right boot are included with correct UV orientation.
The model was originally created in 3ds Max 2011 and rendered with V-Ray renderer.
Available in 3ds Max V-Ray and scanline rendering scenes. Both have similar image quality.
The rendering studio is included in both Max scene files.
Real world scale used for modeling with centimeters as unit.
Available in following file formats:
max 2011 V-Ray
max 2011 default scanline
.obj
.fbx
For other 3d apps you can easily import the obj and fbx files.
For more clothing and characters click on our name, thanks.
Nov 29, 2019
Data aggiunta
Dec 19, 2025
ultimo aggiornamento
Recensioni
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Perché non essere il primo a rompere il ghiaccio?

























