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HTC Trophy Modello 3D

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HTC Trophy royalty-free 3d model - Preview no. 1
HTC Trophy royalty-free 3d model - Preview no. 2
HTC Trophy royalty-free 3d model - Preview no. 3
HTC Trophy royalty-free 3d model - Preview no. 4
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HTC Trophy royalty-free 3d model - Preview no. 1
HTC Trophy royalty-free 3d model - Preview no. 2
HTC Trophy royalty-free 3d model - Preview no. 3
HTC Trophy royalty-free 3d model - Preview no. 4
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HTC Trophy royalty-free 3d model - Preview no. 24
HTC Trophy royalty-free 3d model - Preview no. 25
Licenza RoyaltySolo editoriale
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Funziona fuori dalla scatola
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cgmobile

specificazioni

  • Geometriasubdivision
  • poligoni47,960
  • vertici47,499
  • TexturesYes
  • riggedYes
  • AnimatoNo
  • Prontabile in 3DNo
  • Gioco pronto (low poly)No
  • UV mappatoYes
  • UV non avvoltonon-overlapping

Formati e file

9 MB

HTC_Trophy_animation.zip
OBJ
(.obj)
1 MB

HTC_Trophy_obj.zip
FBX
(.fbx)
1 MB

HTC_Trophy_fbx.zip
3DS
(.3ds)

HTC_Trophy_3ds.zip
3ds Max
(.max)
11 MB

vray 1.5 rc5
HTC_Trophy_max.zip

Descrizione

HTC Trophy Mobile Phone High-detailed. Modeling in 3DS Max 2008 and rendered with VRay 1.5RC5. The max .zip contains 2 files: 1:Vray renderer 1.5 RC5 setup and materials.Includes Vray-materials. 2:Vray turntable animation scene,render set up and materials. In the folder"maps" you will find all the maps and the HDRI, used for rendering. Based on subdivided geometry (turbosmooth). No turbosmooth: 47499 vertices, 47960 polygons. With Turbosmooth on=2 : 236160 vertices, 432847 polygons. All preview images are from the vray scene. NOTE: Vray is required for the Max scene. The .3ds,.fbx formats are geometry with texture Mapping coords. Standart materials with the map paths are attached. The "obj.zip" is only geometry with texture Mapping coords.No materials attached. You can take the maps from the .max.zip. and use them.
HTC Trophy Mobile Phone Molto dettagliato. Modellazione in 3DS Max 2008 e rendering con VRay 1.5RC5. Il file .zip contiene 2 file: 1: Vray renderer 1.5 Installazione e materiali RC5. Include materiali Vray. 2: Scena di animazione del giradischi Vray, set di rendering e materiali. Nella cartella "mappe" troverai tutte le mappe e l'HDRI, utilizzato per il rendering. Basato su una geometria suddivisa (turbosmooth). No turbosmooth: 47499 vertici, 47960 poligoni. Con Turbosmooth su = 2: 236160 vertici, 432847 poligoni. Tutte le immagini di anteprima provengono dalla scena Vray. NOTA: Vray è richiesto per la scena Max. I formati .3ds, .fbx sono geometrici con texture. I materiali standard con i percorsi delle mappe sono allegati. Il "obj.zip" è solo la geometria con texture Coordinate di mappatura. Nessun materiale allegato. Puoi prendere le mappe da .max.zip. e usali.
Feb 08, 2018 Data aggiunta
Jan 17, 2022 ultimo aggiornamento

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