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Stickman Low Poly Modello 3D

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Stickman Low Poly royalty-free 3d model - Preview no. 1
Stickman Low Poly royalty-free 3d model - Preview no. 2
Stickman Low Poly royalty-free 3d model - Preview no. 3
Stickman Low Poly royalty-free 3d model - Preview no. 4
Stickman Low Poly royalty-free 3d model - Preview no. 5
Stickman Low Poly royalty-free 3d model - Preview no. 6
Stickman Low Poly royalty-free 3d model - Preview no. 7
Stickman Low Poly royalty-free 3d model - Preview no. 8
Stickman Low Poly royalty-free 3d model - Preview no. 9
Stickman Low Poly royalty-free 3d model - Preview no. 10
Stickman Low Poly royalty-free 3d model - Preview no. 1
Stickman Low Poly royalty-free 3d model - Preview no. 2
Stickman Low Poly royalty-free 3d model - Preview no. 3
Stickman Low Poly royalty-free 3d model - Preview no. 4
Stickman Low Poly royalty-free 3d model - Preview no. 5
Stickman Low Poly royalty-free 3d model - Preview no. 6
Stickman Low Poly royalty-free 3d model - Preview no. 7
Stickman Low Poly royalty-free 3d model - Preview no. 8
Stickman Low Poly royalty-free 3d model - Preview no. 9
Stickman Low Poly royalty-free 3d model - Preview no. 10
Licenza RoyaltyTutti gli usi estesi
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Funziona fuori dalla scatola
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Albus Modeling

specificazioni

  • Geometriapolygonal
  • poligoni368
  • vertici379
  • TexturesNo
  • riggedYes
  • AnimatoYes
  • Prontabile in 3DNo
  • Gioco pronto (low poly)No
  • UV mappatoYes
  • UV non avvoltonon-overlapping

Formati e file

FBX
(.fbx)

BaseLPman.fbx
3DS
(.3ds)

BaseLPman.3ds
OBJ
(.obj)

BaseLPman.obj
Blender
(.blend)

other
BaseLPman.blend
Blender

BaseLPman.mtl

Descrizione

Low Poly Stickman

This low poly stickman model is versatile and can be used in various applications.

Tested and optimized for the Unity game engine, it is game-ready and easy to integrate into your project.

Features:

  • Two basic animations: Walking and Jumping (viewable in the turntable preview at the top)
  • Includes a Blender file, allowing for easy modifications and customization
  • Ready for texturing; when performing a Smart UV Project, set the angle limit to 60 for optimal results

Thank you for considering my model. I hope it proves to be a valuable asset for your project!

BASSO POLY STICKMAN __________________________ Puoi usarlo ovunque. L'ho provato sul motore di gioco Unity. Gioco pronto Ha due animazioni di base (Camminare e saltare) (Puoi vederle e la parte superiore in formato giradischi). Ha il file del frullatore in modo che tu possa apportare ogni modifica ad esso. Se vuoi renderlo consistente quando lo fai progetto Smart UV devi scegliere il limite dell'angolo 60. Grazie per aver letto e guardato il mio modello, spero che vada bene per te.
Apr 19, 2018 Data aggiunta
Dec 27, 2024 ultimo aggiornamento

Recensioni

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