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Base di mammut Modello 3D

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Base di mammut royalty-free 3d model - Preview no. 1
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Base di mammut royalty-free 3d model - Preview no. 1
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Licenza RoyaltyTutti gli usi estesi
Ritorni semplici
Miglior prezzo garantito
Funziona fuori dalla scatola
13 visite
csveen

specificazioni

  • Geometriapolygonal
  • poligoni18,245,792
  • vertici18,246,893
  • TexturesNo
  • riggedNo
  • AnimatoNo
  • Prontabile in 3DNo
  • Gioco pronto (low poly)No
  • UV mappatoYes
  • UV non avvoltonone

Formati e file

Zbrush
(.ztl)
184 MB

mammoth_basemesh.ZTL
FBX
(.fbx)
61 MB

mammoth_basemesh_FBX_high.zip
(.unknown)
1 MB

mammoth_basemesh_FBX_low.zip
Blender
(.blend)
189 MB

blender Eevee
mammoth_basemesh.blend

Descrizione

Mammoth basemesh Formats: .ZTL (Zbrush 4R8), .FBX, .BLEND Disclaimer: This product should work fine with most 3d applications, tools and production pipelines when used in the correct context. Included: - High res Zbrush sculpt .ZTL file. - Body, eyes, tusks and tailhair as separate subtools. - High res/decimated .FBX files. - Low res/Zremeshed .FBX files. - BONUS: Also includes the Blender file used to make the renders seen above. - Save a huge amount of production time with this mammoth basemesh, ready for further detailing and refinement. The model has an authentic scale, is symmetrical and centered properly in the scene. Includes Zremeshed low res geometry (approx. 40,000 tris), which can be used as is or as a starting point for a refined low res model. Low res geo is currently not unwrapped. - Please note: This is not a finished model, but mainly a basemesh where the primary and secondary sculpting is done, saving you multiple work hours. The final detailing, retopology, uvs and texturing is up to you, depending on the needs and requirements of your project. - A note on scale: Depending on the application you import the fbx files to and your software's way of handling scale units, you might need to scale the models (with a factor of 0.01) to get the same correct scale. Always make sure the scale is applied correctly in your software before rigging and so forth.
Oct 28, 2019 Data aggiunta
Sep 28, 2021 ultimo aggiornamento

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