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Scarpe Manolo Blahnik Modello 3D

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Scarpe Manolo Blahnik royalty-free 3d model - Preview no. 1
Scarpe Manolo Blahnik royalty-free 3d model - Preview no. 2
Scarpe Manolo Blahnik royalty-free 3d model - Preview no. 3
Scarpe Manolo Blahnik royalty-free 3d model - Preview no. 4
Scarpe Manolo Blahnik royalty-free 3d model - Preview no. 5
Scarpe Manolo Blahnik royalty-free 3d model - Preview no. 6
Scarpe Manolo Blahnik royalty-free 3d model - Preview no. 7
Scarpe Manolo Blahnik royalty-free 3d model - Preview no. 8
Scarpe Manolo Blahnik royalty-free 3d model - Preview no. 1
Scarpe Manolo Blahnik royalty-free 3d model - Preview no. 2
Scarpe Manolo Blahnik royalty-free 3d model - Preview no. 3
Scarpe Manolo Blahnik royalty-free 3d model - Preview no. 4
Scarpe Manolo Blahnik royalty-free 3d model - Preview no. 5
Scarpe Manolo Blahnik royalty-free 3d model - Preview no. 6
Scarpe Manolo Blahnik royalty-free 3d model - Preview no. 7
Scarpe Manolo Blahnik royalty-free 3d model - Preview no. 8
Licenza RoyaltySolo editoriale
Ritorni semplici
Miglior prezzo garantito
Funziona fuori dalla scatola
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Miguel_78

specificazioni

  • Geometriapolygonal
  • poligoni445,908
  • vertici447,268
  • TexturesYes
  • riggedNo
  • AnimatoNo
  • Prontabile in 3DNo
  • Gioco pronto (low poly)No
  • UV mappatoYes
  • UV non avvoltonone

Formati e file

3ds Max
(.max)
65 MB

vray 3.06.03
Manolo Blahnik_shoes_v_2018.max
3ds Max
(.max)
65 MB

vray
Manolo Blahnik_shoes_v_2017.max
3ds Max
(.max)
65 MB

vray
Manolo Blahnik_shoes_v_2016.max
3ds Max
(.max)
65 MB

vray
Manolo Blahnik_shoes_v_2015.max
(.gltf)
22 MB

8024-gltf-extended.gltf.zip
(.gltf)
31 MB

8024-gltf-extended.glb
(.gltf)
2 MB

8024-gltf_ktx2_draco_optimized-extended.gltf.zip
(.gltf)
2 MB

8024-gltf_ktx2_draco_optimized-extended.glb
3ds Max
(.max)
85 MB

8024-max-extended.max.zip
(.usdz)
18 MB

8024-usdz-extended.usdz

Etiqueta Manolo-Blahnik.jpg

Descrizione

English: The 3d model that I am presenting corresponds to a model of a woman's shoe by designer Manolo Blanhnik in red with diamonds on the front. It was modeled in 3d Studio Max 2018 and exported for versions from 2015 to 2018, as well as OBJ and FBX files. It also includes a library of materials from the OBJ file itself and a designer branding mapping. Regarding the smoothing of the surfaces, no modifiers such as meshsmooth or turbosmooth were used. The "Use nurbs subdivisions" tab found in the "subdivision surface" tab within the modifiers tab of "Edit poly" was simply activated, and it was also given 3 subdivisions. As for texturing and rendering, the Vray render engine with "Vraylight" lights was used, within a photographic setting created for the renders. (No stage or lights or cameras are provided). If the user wants to apply smoothing modifiers, he can do it freely. I hope you enjoy. Thank you. ------------------------------------------------------------------------------
Apr 04, 2020 Data aggiunta
Feb 09, 2022 ultimo aggiornamento

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