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Matthew Hilton Pole Light Modello 3D

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Matthew Hilton Pole Light royalty-free 3d model - Preview no. 13
Matthew Hilton Pole Light royalty-free 3d model - Preview no. 1
Matthew Hilton Pole Light royalty-free 3d model - Preview no. 2
Matthew Hilton Pole Light royalty-free 3d model - Preview no. 3
Matthew Hilton Pole Light royalty-free 3d model - Preview no. 4
Matthew Hilton Pole Light royalty-free 3d model - Preview no. 5
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Matthew Hilton Pole Light royalty-free 3d model - Preview no. 8
Matthew Hilton Pole Light royalty-free 3d model - Preview no. 9
Matthew Hilton Pole Light royalty-free 3d model - Preview no. 10
Matthew Hilton Pole Light royalty-free 3d model - Preview no. 11
Matthew Hilton Pole Light royalty-free 3d model - Preview no. 12
Matthew Hilton Pole Light royalty-free 3d model - Preview no. 13
Licenza RoyaltySolo editoriale
Ritorni semplici
Miglior prezzo garantito
Funziona fuori dalla scatola
24 visite
Pixel Bandit

specificazioni

  • Geometriapolygonal_ngons used
  • poligoni6,068
  • vertici6,045
  • TexturesYes
  • riggedNo
  • AnimatoNo
  • Prontabile in 3DNo
  • Gioco pronto (low poly)No
  • UV mappatoYes
  • UV non avvoltonone

Formati e file

3ds Max
(.max)
4 MB

default_scanline
Matthew Hilton Pole Light Default.rar
3ds Max
(.max)
4 MB

vray 1.5 RC3
Matthew Hilton Pole Light Vray.rar

Descrizione

FOR FILE CONVERSION ASK SUPPORT Design: Matthew Hilton Matthew Hilton Pole Light is a functional timber floor lamp with anodised black aluminium detailing. The height of the light source is adjustable. Designed by Matthew Hilton for his eponymous brand, and manufactured by De La Espada craftsmen. ~ Modeled and rendered with 3ds Max 9 / V-Ray, V-Ray scene requires V-Ray plugin, the Scanline scene requires no plugins. ~ 3ds Max 9 is the native file ~ High quality modeling that is detailed, excellent for closeups, and architectural visualization. ~ Model is scaled to real world. ~ Added 3ds Max 9 format with V-Ray materials, and with standard materials for Default Scanline Renderer. ~ There is no scene included, just the object only. ~ Materials are named logically. ~ Objects in the files are named logically. ~ Textures are named logically. ~ Texture size is 1500 * 1500 pixel / 150 dpi. ~ 3ds Max files are with smooth (subdivision) level 2. ~ All other files where saved at 3 smooth levels. ~ The model has Ngons also. ~ On smooth level 1&2 has Quads only. ~ Smooth Level 0: Polys: 6068 (8 Ngons + 134 Tris), Verts: 6045 ~ Smooth Level 1: Polys: 24146, Verts: 24219 ~ Smooth Level 2: Polys: 96584, Verts: 96723 Please submit a rating (+) feedback helps me to improve my library Thank you! [......PIXEL BANDIT......]
Oct 15, 2019 Data aggiunta
Nov 11, 2021 ultimo aggiornamento

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