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Topi Razer Taipan Modello 3D

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Topi Razer Taipan royalty-free 3d model - Preview no. 1
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Topi Razer Taipan royalty-free 3d model - Preview no. 1
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specificazioni

  • Geometriapolygonal_quads/tris
  • poligoni18,769
  • vertici19,221
  • TexturesYes
  • riggedNo
  • AnimatoNo
  • Prontabile in 3DNo
  • Gioco pronto (low poly)No
  • UV mappatoYes
  • UV non avvoltomixed

Formati e file

3DS
(.3ds)

Mice_Razer_taipan_3ds.rar
Cinema 4D
(.c4d)
2 MB

default_scanline
Mice_Razer_taipan_c4d.rar
FBX
(.fbx)

Mice_Razer_taipan_fbx.rar
Lightwave
(.lwo)

default_scanline
Mice_Razer_taipan_lwo.rar
OBJ
(.obj)

Mice_Razer_taipan_obj.rar
3ds Max
(.max)

default_scanline and Vray
Mice_Razer_taipan_max.rar
Maya
(.ma)

default_scanline
Mice_Razer_taipan_ma.rar
Maya
1 MB

Mice_Razer_taipan_tex.rar

Descrizione

Detailed 3d model of Mice Razer Taipan. - detailed enough for close-up renders - Two *.max files included Standart materials and Vray-materials - Big size textures *.jpeg format included - file format - max2009, 3ds, obj, fbx, lwo, c4d, mb included - original file format - max 2009 - to all objects and materials in a scene names are appropriated - real world size (system units - mm) - coordinates of the location of the model in space (x0, y0, z0) - files with the model does not contain extraneous or hidden objects (lights, cameras, etc.) The model is completely ready for use visualization in 3ds max. All previews rendered 3ds max Vray. In formats c4d, 3ds, lwo, obj, fbx, mb - model exported to standard materials (textures), not contain Vray shaders. In these formats, shaders need to be edited for the new studio for the final rendering.
Modello 3d dettagliato di topi Razer Taipan. - abbastanza dettagliato per i rendering ravvicinati - Due file * .max inclusi Materiali standard e materiali Vray - Trame di grandi dimensioni * Formato .jpeg incluso - Formato file - max2009, 3ds, obj, fbx, lwo, c4d, mb inclusi - originale formato file - max 2009 - a tutti gli oggetti e materiali in un nome di scena sono appropriati - dimensioni del mondo reale (unità di sistema - mm) - coordinate della posizione del modello nello spazio (x0, y0, z0) - i file con il modello non lo fanno non contiene oggetti estranei o nascosti (luci, telecamere, ecc.) Il modello è completamente pronto per la visualizzazione in 3ds max. Tutte le anteprime hanno reso 3ds max Vray. Nei formati c4d, 3ds, lwo, obj, fbx, mb - modello esportati su materiali standard (texture), non contengono shader Vray. In questi formati, gli shader devono essere modificati per il nuovo studio per il rendering finale.
Mar 01, 2018 Data aggiunta
Jan 31, 2022 ultimo aggiornamento

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