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Palm 01 Modello 3D

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Palm 01 royalty-free 3d model - Preview no. 1
Palm 01 royalty-free 3d model - Preview no. 2
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Licenza RoyaltyTutti gli usi estesi
Ritorni semplici
Miglior prezzo garantito
Funziona fuori dalla scatola
2 visite
Zahaoha

specificazioni

  • Geometriapolygonal_quads/tris
  • poligoni85,383
  • vertici128,596
  • TexturesYes
  • riggedNo
  • AnimatoNo
  • Prontabile in 3DNo
  • Gioco pronto (low poly)No
  • UV mappatoYes
  • UV non avvoltonone

Formati e file

OBJ
(.obj)
84 MB

obj.zip
Maya
(.ma)
94 MB

vray 3.2
maya_vray.zip
Maya
(.ma)
97 MB

mentalray
maya_mentalray.zip
3ds Max
(.max)
113 MB

vray 3.2
max_vray.zip
3ds Max
(.max)
105 MB

mentalray
max_mentalray.zip
Cinema 4D
(.c4d)
291 MB

advanced
c4d_physical.zip
FBX
(.fbx)
89 MB

fbx_specular.zip
3ds Max
(.max)
94 MB

default_scanline
Palm_01_std_max.rar
3ds Max
(.max)
97 MB

vray 3.6
Palm_01_max.rar

Descrizione

Palm 01 is a high quality models. Detailed enough for close-up renders. Rendered with V-ray ********************************* MODELS: - Unit used: cm - No opacity maps used - Collapsed in a singe mesh to easy use in any scene Polygons : 85,383 Vertex : 128,596 NOTE: This model contains poles (more than 5 edges that converge to a single vertex.) ********************************* TEXTURES: All texture is PNG (.png) Diffuse, specular, glossiness and normal maps for bark, branches Diffuse, specular, glossiness, translucency and normal maps for leaves Leaves 512x1024, branches 1024x4096, bark 2048x4096 ********************************* PRESENTATION IMAGES: All preview images are rendered with V-Ray renderer. The studio environment is included. Also included verion without environment ********************************* NATIVE FILE FORMAT VS STEMCELL: - In the 3ds max native file format model collapsed in a single mesh with multimaterial. A StemCell model is groupped (trunk, branches, leaves) - In the 3ds max native file format model used 2-sided V-ray material with translucency. A StemCell model is used a simple material. - In the 3ds max native file format bark material has U tiles=1.0, V tiles = 4.0 for all maps. StemCell set U=1.0, V=1.0. So you need to adjust maps in the bark material ********************************* FILE FORMATS: - 3ds Max 2014 with V-Ray materials - 3ds Max 2014 with standard materials - StemCell formats
Nov 19, 2019 Data aggiunta
Dec 18, 2021 ultimo aggiornamento

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