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Photorealistic Human Eye_Animated Modello 3D

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Photorealistic Human Eye_Animated royalty-free 3d model - Preview no. 1
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Photorealistic Human Eye_Animated royalty-free 3d model - Preview no. 1
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Funziona fuori dalla scatola
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Sara Stefani

specificazioni

  • Geometriapolygonal_quads only
  • poligoni1,840
  • vertici1,865
  • TexturesYes
  • riggedNo
  • AnimatoYes
  • Prontabile in 3DNo
  • Gioco pronto (low poly)No
  • UV mappatoYes
  • UV non avvoltonon-overlapping

Formati e file

Zbrush
(.ztl)
87 MB

Photorealistic human eye_model.ZTL
Zbrush
(.ztl)
93 MB

Photorealistic human eye_model.ZTL
OBJ
(.obj)

Photorealistic human eye_model.obj
Maya
(.ma)
248 MB

arnold 3.1.2
Photorealistic human eye_animated.zip
FBX
(.fbx)

Photorealistic human eye_animated.fbx
FBX
93 MB

Photorealistic human eye_model.ZTL
FBX
87 MB

Photorealistic human eye_model.ZTL
FBX

Photorealistic human eye_model.obj
FBX
248 MB

arnold 3.1.2
Photorealistic human eye_animated.zip
FBX
87 MB

Photorealistic human eye_model.ZTL
FBX

Photorealistic human eye_animated.fbx
OBJ
(.obj)

Photorealistic human eye_model.obj
Maya
(.ma)
248 MB

arnold 3.1.2
Photorealistic human eye_animated.zip

Descrizione

Information about 'photorealistic human eye': Sculpted in Zbrush 4R8, animated in Maya and final images rendered with Arnold Render. The eyeball size is approximately 2,3 cm. Available object formats: Maya (native) .ma,.mb; .Ztl (Zbrush); .OBJ; .FBX Features: - 7 different colors of iris. - Based on real photos. - Great proportions. - Eyes contains three separated object: cornea, iris, pupil. - Not symmetrical. - Real-world scale. - System unit: cm (centimeters). - Clean geometry, solo quads. - Professional quality of UV maps and high resolution texture (4096x4096). - Increase and decrease iris/pupil expansion. Polygons: CORNEA_Polys: 720 Verts: 722 IRIS_Polys: 936 Verts: 957 PUPIL_Polys: 184 Verts: 186 Map, TIFF files: Texture color map (7 color). Ambient occlusion map. Cavity map. Displacement map. Normal map. Vector displacement map. Rendering: The model was rendered on Arnold with material ai Standard Surface. No post work for this render. The file contains a small animation, in which the eye increases and decreases the iris / pupil expansion (from frame 0 to frame 10)
Dec 02, 2019 Data aggiunta
Oct 24, 2020 ultimo aggiornamento

Recensioni

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