Lampada a sospensione Ray Modello 3D
0
Licenza RoyaltySolo editoriale
Ritorni semplici
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Funziona fuori dalla scatola
specificazioni
- Geometriapolygonal_quads/tris
- poligoni2,524
- vertici2,617
- TexturesNo
- riggedNo
- AnimatoNo
- Prontabile in 3DNo
- Gioco pronto (low poly)No
- UV mappatoYes
- UV non avvoltonone
Descrizione
FOR FILE CONVERSION ASK SUPPORT
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Design: Rodolfo Dordoni, 2007
The Ray suspension lamp provides direct or diffused lighting. It features a chrome-plated metal structure and lathe-shaped aluminum diffuser, painted white on the inside and glossy white or black on the outside or gray-colored, blown and overlaid glass with a glossy external finish. Opal blown glass inner diffuser and white painted steel ceiling attachment protected with transparent paint, and polished aluminum cover.
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~ Modeled and rendered with 3ds Max 9 / V-Ray, V-Ray scene requires V-Ray plugin, the Scanline scene requires no plugins.
~ 3ds Max 9 is the native file
~ High quality modeling that is detailed, excellent for closeups, and architectural visualization.
~ Model is scaled to real world.
~ Added 3ds Max 9 format with V-Ray materials, and with standard materials for Default Scanline Renderer.
~ The rendering scene you see in the second image is not included.
~ Materials are named logically.
~ Objects in the files are named logically.
~ Model does not need textures.
~ 3ds Max files are with smooth (subdivision) level 2.
~ All other files where saved at 3 smooth levels.
~ The model has quads and tris only.
~ On smooth level 1&2 has quads only.
~ Smooth Level 0: Polys: 2524 (102 tris), Verts: 2617
~ Smooth Level 1: Polys: 9994, Verts: 10279
~ Smooth Level 2: Polys: 39976, Verts: 40543
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Oct 01, 2019
Data aggiunta
Nov 10, 2021
ultimo aggiornamento
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